Core.Object | +--Engine.Actor | +--Engine.Decal | +--RuneI.WallMark | +--RuneI.DecalSlash
00001 //============================================================================= 00002 // DecalSlash. 00003 //============================================================================= 00004 class DecalSlash expands WallMark; 00005 00006 defaultproperties 00007 { 00008 Texture=Texture'RuneFX.Slash' 00009 DrawScale=1.500000 00010 }