Core.Object | +--Engine.Actor | +--Engine.Decal | +--RuneI.WallMark | +--RuneI.DecalChar
00001 //============================================================================= 00002 // DecalChar. 00003 //============================================================================= 00004 class DecalChar expands WallMark; 00005 00006 defaultproperties 00007 { 00008 Texture=Texture'RuneFX.CharMark' 00009 DrawScale=0.600000 00010 }