Core.Object | +--Engine.Actor | +--Engine.Effects | +--Engine.Debris | +--RuneI.DebrisWood
00001 //============================================================================= 00002 // DebrisWood. 00003 //============================================================================= 00004 class DebrisWood extends Debris; 00005 00006 defaultproperties 00007 { 00008 Skeletal=SkelModel'objects.Chunks' 00009 SkelGroupSkins(1)=Texture'objects.Chunkswood' 00010 }