Core.Object | +--Engine.Actor | +--Engine.Decoration | +--RuneI.DecorationRune | +--RuneI.DeadBaracuda
00001 //============================================================================= 00002 // DeadBaracuda. 00003 //============================================================================= 00004 class DeadBaracuda extends DecorationRune; 00005 00006 defaultproperties 00007 { 00008 CollisionRadius=65.000000 00009 CollisionHeight=15.000000 00010 Skeletal=SkelModel'creatures.Baracuda' 00011 }