Core.Object | +--Engine.Actor | +--Engine.Light | +--RuneI.SpawnableLight | +--RuneI.DanglerLight
00001 //============================================================================= 00002 // DanglerLight. 00003 //============================================================================= 00004 class DanglerLight expands SpawnableLight; 00005 00006 // Load RUNE Player package 00007 //#exec OBJ LOAD PACKAGE=RuneFX FILE=..\textures\RuneFX.utx 00008 00009 defaultproperties 00010 { 00011 bHidden=False 00012 Style=STY_Translucent 00013 Texture=Texture'RuneFX.Deely1' 00014 Skin=Texture'RuneFX.Deely1' 00015 DrawScale=0.500000 00016 LightEffect=LE_NonIncidence 00017 LightBrightness=220 00018 LightSaturation=102 00019 LightRadius=14 00020 LightCone=179 00021 }