Core.Object | +--Engine.Actor | +--Engine.Pawn | +--RuneI.ScriptPawn | +--RuneI.Bird | +--RuneI.Crow
00001 //============================================================================= 00002 // Crow. 00003 //============================================================================= 00004 class Crow expands Bird; 00005 00006 defaultproperties 00007 { 00008 AcquireSound=Sound'MurmurSnd.Birds.bird04' 00009 HitSound1=Sound'MurmurSnd.Birds.bird17' 00010 HitSound2=Sound'MurmurSnd.Birds.bird17' 00011 HitSound3=Sound'MurmurSnd.Birds.bird17' 00012 Die=Sound'MurmurSnd.Birds.bird01' 00013 Die2=Sound'MurmurSnd.Birds.bird01' 00014 Die3=Sound'MurmurSnd.Birds.bird01' 00015 SoundRadius=22 00016 SoundVolume=87 00017 SoundPitch=60 00018 AmbientSound=Sound'MurmurSnd.Birds.bird16L' 00019 Skeletal=SkelModel'creatures.SeaBird' 00020 SkelGroupSkins(1)=Texture'creatures.SeaBirdcrow' 00021 SkelGroupSkins(2)=Texture'creatures.SeaBirdcrow' 00022 SkelGroupSkins(3)=Texture'creatures.SeaBirdcrow' 00023 SkelGroupSkins(4)=Texture'creatures.SeaBirdcrow' 00024 SkelGroupSkins(5)=Texture'creatures.SeaBirdcrow' 00025 SkelGroupSkins(6)=Texture'creatures.SeaBirdcrow' 00026 SkelGroupSkins(7)=Texture'creatures.SeaBirdcrow' 00027 }