Core.Object | +--Engine.Actor | +--Engine.Info | +--Engine.ZoneInfo | +--RuneI.CloudZone
00001 class CloudZone extends ZoneInfo; 00002 00003 00004 event ActorEntered( actor Other ) 00005 { 00006 if (Other.IsA('Pawn')) 00007 Pawn(Other).Died(Pawn(Other).Enemy, 'fell', Location); 00008 else 00009 Other.Destroy(); 00010 } 00011 00012 defaultproperties 00013 { 00014 }