Core.Object | +--Engine.Actor | +--Engine.Decoration | +--RuneI.DecorationRune | +--RuneI.Plants | +--RuneI.Bush
00001 //============================================================================= 00002 // Bush. 00003 //============================================================================= 00004 class Bush extends Plants; 00005 00006 defaultproperties 00007 { 00008 RotAngle=2000 00009 TouchFactor=0.050000 00010 HitFactor=0.250000 00011 BrushSound=Sound'OtherSnd.Bush.bush01' 00012 LODCurve=LOD_CURVE_CONSERVATIVE 00013 CollisionRadius=28.000000 00014 CollisionHeight=36.000000 00015 bBlockActors=False 00016 bBlockPlayers=False 00017 Skeletal=SkelModel'plants.Bush' 00018 SkelGroupSkins(0)=Texture'plants.Bushbush' 00019 SkelGroupSkins(1)=Texture'plants.Bushbush' 00020 SkelGroupSkins(2)=Texture'plants.Bushbush' 00021 SkelGroupSkins(3)=Texture'plants.Bushbush' 00022 SkelGroupSkins(4)=Texture'plants.Bushbush' 00023 SkelGroupSkins(5)=Texture'plants.Bushbush' 00024 SkelGroupSkins(6)=Texture'plants.Bushbush' 00025 SkelGroupSkins(7)=Texture'plants.Bushbush' 00026 SkelGroupSkins(8)=Texture'plants.Bushbush' 00027 SkelGroupSkins(9)=Texture'plants.Bushbush' 00028 SkelGroupSkins(10)=Texture'plants.Bushbush' 00029 }