Core.Object
|
+--Engine.Actor
|
+--Engine.ParticleSystem
|
+--RuneI.BubbleSystem
|
+--RuneI.BubbleSystemOneShot
| Direct Known Subclasses:None |
| Function Summary | |
void |
HitWall(vector HitNorm, Actor Wall) |
void |
PostBeginPlay()// Load a temporary texture (this bubble is from Unreal) |
void |
ZoneChange(ZoneInfo newZone) |