Core.Object
|
+--Engine.Actor
|
+--Engine.Inventory
|
+--Engine.Weapon
|
+--RuneI.Hammer
|
+--RuneI.BoneClub
| Direct Known Subclasses:None |
| Function Summary | |
void |
PowerupEnded() |
void |
PowerupEndingPulseOff() |
void |
PowerupEndingPulseOn() |
void |
PowerupInit()//============================================================================= // // Powerup: SonicBlast // // This function is called when the weapon is initially powered up //============================================================================= |
|
RemovePowerupEffect() |
void |
SonicDamage(float dist, vector dir) |
|
SpawnPowerupEffect() |
void |
WeaponFire(int SwingCount) |