Core.Object | +--Engine.Actor | +--Engine.Decoration | +--RuneI.DecorationRune | +--RuneI.Bone
00001 //============================================================================= 00002 // Bone. 00003 //============================================================================= 00004 class Bone expands DecorationRune; 00005 00006 defaultproperties 00007 { 00008 bStatic=False 00009 DrawType=DT_SkeletalMesh 00010 CollisionRadius=13.000000 00011 CollisionHeight=1.700000 00012 bCollideWorld=True 00013 Skeletal=SkelModel'objects.bOne' 00014 }