Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.Smoke | +--RuneI.BlackSmoke
00001 //============================================================================= 00002 // BlackSmoke. 00003 //============================================================================= 00004 class BlackSmoke expands Smoke; 00005 00006 defaultproperties 00007 { 00008 ParticleTexture(0)=Texture'RuneFX.blksmoke2' 00009 AlphaStart=100 00010 Style=STY_AlphaBlend 00011 bUnlit=False 00012 }