Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.Fire | +--RuneI.BigFire
00001 //============================================================================= 00002 // BigFire. 00003 //============================================================================= 00004 class BigFire expands Fire; 00005 00006 defaultproperties 00007 { 00008 ShapeVector=(X=55.000000,Y=55.000000,Z=10.000000) 00009 VelocityMin=(Z=100.000000) 00010 VelocityMax=(X=1.000000,Y=1.000000,Z=225.000000) 00011 ScaleMin=4.000000 00012 ScaleMax=7.000000 00013 LifeSpanMin=0.500000 00014 LifeSpanMax=1.500000 00015 AlphaStart=100 00016 SpawnOverTime=0.750000 00017 AmbientSound=Sound'EnvironmentalSnd.Fire.fire05L' 00018 }