RuneI
Class Bench

source: c:\runehov\RuneI\Classes\Bench.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--RuneI.DecorationRune
            |
            +--RuneI.Bench
Direct Known Subclasses:None

class Bench
extends RuneI.DecorationRune

//============================================================================= // Bench. //=============================================================================

Function Summary
 EMatterType MatterForJoint(int joint)
     
//============================================================
//
// MatterForJoint
//
// Returns what kind of material joint is associated with
//============================================================



Source Code


00001	//=============================================================================
00002	// Bench.
00003	//=============================================================================
00004	class Bench expands DecorationRune;
00005	
00006	
00007	//============================================================
00008	//
00009	// MatterForJoint
00010	//
00011	// Returns what kind of material joint is associated with
00012	//============================================================
00013	function EMatterType MatterForJoint(int joint)
00014	{
00015		return MATTER_WOOD;
00016	}
00017	
00018	defaultproperties
00019	{
00020	     bDestroyable=True
00021	     DestroyedSound=Sound'WeaponsSnd.ImpCrashes.crashxbench01'
00022	     bBurnable=True
00023	     bStatic=False
00024	     DrawType=DT_SkeletalMesh
00025	     LODCurve=LOD_CURVE_CONSERVATIVE
00026	     CollisionRadius=84.000000
00027	     CollisionHeight=15.000000
00028	     bCollideActors=True
00029	     bCollideWorld=True
00030	     bBlockActors=True
00031	     bBlockPlayers=True
00032	     bJointsBlock=True
00033	     Skeletal=SkelModel'objects.Bench'
00034	}

End Source Code