Core.Object | +--Engine.Actor | +--Engine.Info | +--RMenu.RuneMeshActor
RuneMenuPlayerMeshClient
NotifyClient
void
AnimEnd()
00001 class RuneMeshActor extends Info; 00002 00003 var RuneMenuPlayerMeshClient NotifyClient; 00004 00005 function AnimEnd() 00006 { 00007 if (NotifyClient != None) 00008 NotifyClient.AnimEnd(Self); 00009 } 00010 00011 event FellOutOfWorld() 00012 { 00013 } 00014 00015 defaultproperties 00016 { 00017 bHidden=False 00018 bOnlyOwnerSee=True 00019 bAlwaysTick=True 00020 Physics=PHYS_Rotating 00021 RemoteRole=ROLE_None 00022 DrawType=DT_SkeletalMesh 00023 DrawScale=0.100000 00024 AmbientGlow=255 00025 bUnlit=True 00026 CollisionRadius=0.000000 00027 CollisionHeight=0.000000 00028 }