RMenu
Class RuneMenuPlayerClientWindow

source: c:\runehov\RMenu\Classes\RuneMenuPlayerClientWindow.uc
Core.Object
   |
   +--UWindow.UWindowBase
      |
      +--UWindow.UWindowWindow
         |
         +--UWindow.UWindowClientWindow
            |
            +--UWindow.UWindowDialogClientWindow
               |
               +--UWindow.UWindowPageWindow
                  |
                  +--RMenu.RuneMenuPageWindow
                     |
                     +--RMenu.RuneMenuPlayerClientWindow
Direct Known Subclasses:None

class RuneMenuPlayerClientWindow
extends RMenu.RuneMenuPageWindow


Variables
 class PlayerSetupClass
 UWindowHSplitter Splitter


Function Summary
 void Created()
 void Resized()



Source Code


00001	class RuneMenuPlayerClientWindow extends RuneMenuPageWindow;
00002	
00003	var UWindowHSplitter Splitter;
00004	var class<UWindowWindow> PlayerSetupClass;
00005	
00006	function Created()
00007	{
00008		Super.Created();
00009	
00010		Splitter = UWindowHSplitter(CreateWindow(class'UWindowHSplitter', 0, 0, WinWidth, WinHeight));
00011		
00012		Splitter.RightClientWindow = RuneMenuPlayerMeshClient(Splitter.CreateWindow(class'RuneMenuPlayerMeshClient', 0, 0, 220, 360));
00013		Splitter.LeftClientWindow = Splitter.CreateWindow(PlayerSetupClass, 0, 0, 220, 360, OwnerWindow);
00014	
00015		Splitter.bRightGrow = True;
00016		Splitter.SplitPos = 220;
00017	//	Splitter.MinWinWidth = 300;
00018	}
00019	
00020	function Resized()
00021	{
00022		Super.Resized();
00023		Splitter.SetSize(WinWidth, WinHeight);
00024	}
00025	
00026	defaultproperties
00027	{
00028	     PlayerSetupClass=Class'RMenu.RuneMenuPlayerSetupScrollClient'
00029	}

End Source Code