Engine
Class Keypoint

source: c:\runehov\Engine\Classes\Keypoint.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Keypoint
Direct Known Subclasses:AmbientSound, AnimationProxy, BlockAll, BlockMonsters, BlockPlayer, InterpolationPoint, LocationID, ScriptAction, ScriptDispatcher, SoundPlayer, WayBeacon, ActorGenerator, CineCamera, LookTarget, ProjectileGenerator, VerticalCurrent

class Keypoint
extends Engine.Actor

//============================================================================= // Keypoint, the base class of invisible actors which mark things. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Keypoint, the base class of invisible actors which mark things.
00003	//=============================================================================
00004	class Keypoint extends Actor
00005		abstract
00006		native;
00007	
00008	// Sprite.
00009	#exec Texture Import File=Textures\Keypoint.pcx Name=S_Keypoint Mips=Off Flags=2
00010	#exec Texture Import File=Textures\TreePoint.pcx Name=S_TreePoint Mips=Off Flags=2
00011	
00012	defaultproperties
00013	{
00014	     bStatic=True
00015	     bHidden=True
00016	     Texture=Texture'Engine.S_Keypoint'
00017	     SoundVolume=0
00018	     CollisionRadius=10.000000
00019	     CollisionHeight=10.000000
00020	}

End Source Code