Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.WaterFallFog
00001 //============================================================================= 00002 // WaterFallFog. 00003 //============================================================================= 00004 //USAGE: 00005 //Place at bottom of waterfall, in middle of it's width. Set Direction pointing away from waterfall. 00006 00007 // To change the length of the fog effect, change ShapeVector.X 00008 // Tweak with ScaleMin/ScaleMax to change the size of each of the particles 00009 00010 class WaterFallFog expands ParticleSystem; 00011 00012 defaultproperties 00013 { 00014 ParticleCount=25 00015 ParticleTexture(0)=FireTexture'RuneFX.Smoke' 00016 SpawnShape=PSHAPE_Line 00017 ShapeVector=(X=80.000000,Y=10.000000,Z=10.000000) 00018 VelocityMin=(X=-0.500000,Y=75.000000,Z=300.000000) 00019 VelocityMax=(X=0.500000,Y=100.000000,Z=500.000000) 00020 ScaleMin=1.500000 00021 ScaleMax=2.000000 00022 ScaleDeltaX=2.000000 00023 ScaleDeltaY=2.500000 00024 LifeSpanMin=0.400000 00025 LifeSpanMax=0.750000 00026 AlphaStart=200 00027 bAlphaFade=True 00028 bApplyGravity=True 00029 GravityScale=0.400000 00030 bForceRender=True 00031 bDirectional=True 00032 Style=STY_Translucent 00033 }