RuneI
Class WaterFallFog

source: c:\runehov\RuneI\Classes\WaterFallFog.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.ParticleSystem
         |
         +--RuneI.WaterFallFog
Direct Known Subclasses:None

class WaterFallFog
extends Engine.ParticleSystem

// To change the length of the fog effect, change ShapeVector.X // Tweak with ScaleMin/ScaleMax to change the size of each of the particles

Source Code


00001	//=============================================================================
00002	// WaterFallFog.
00003	//=============================================================================
00004	//USAGE:
00005	//Place at bottom of waterfall, in middle of it's width.  Set Direction pointing away from waterfall.
00006	
00007	// To change the length of the fog effect, change ShapeVector.X
00008	// Tweak with ScaleMin/ScaleMax to change the size of each of the particles
00009	
00010	class WaterFallFog expands ParticleSystem;
00011	
00012	defaultproperties
00013	{
00014	     ParticleCount=25
00015	     ParticleTexture(0)=FireTexture'RuneFX.Smoke'
00016	     SpawnShape=PSHAPE_Line
00017	     ShapeVector=(X=80.000000,Y=10.000000,Z=10.000000)
00018	     VelocityMin=(X=-0.500000,Y=75.000000,Z=300.000000)
00019	     VelocityMax=(X=0.500000,Y=100.000000,Z=500.000000)
00020	     ScaleMin=1.500000
00021	     ScaleMax=2.000000
00022	     ScaleDeltaX=2.000000
00023	     ScaleDeltaY=2.500000
00024	     LifeSpanMin=0.400000
00025	     LifeSpanMax=0.750000
00026	     AlphaStart=200
00027	     bAlphaFade=True
00028	     bApplyGravity=True
00029	     GravityScale=0.400000
00030	     bForceRender=True
00031	     bDirectional=True
00032	     Style=STY_Translucent
00033	}

End Source Code