Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.VampireReplenish
00001 //============================================================================= 00002 // VampireReplenish. 00003 //============================================================================= 00004 class VampireReplenish expands ParticleSystem; 00005 00006 defaultproperties 00007 { 00008 bSystemOneShot=True 00009 ParticleCount=1 00010 ParticleTexture(0)=Texture'RuneFX.Spark3' 00011 ShapeVector=(X=10.000000,Y=10.000000,Z=10.000000) 00012 ScaleMin=1.750000 00013 ScaleMax=1.750000 00014 ScaleDeltaX=2.000000 00015 ScaleDeltaY=2.000000 00016 LifeSpanMin=0.250000 00017 LifeSpanMax=0.300000 00018 AlphaStart=128 00019 bAlphaFade=True 00020 bOneShot=True 00021 Style=STY_Translucent 00022 }