Core.Object | +--Engine.Actor | +--RuneI.TestActor
float
Tweentime
00001 //============================================================================= 00002 // TestActor. 00003 // For purposes of prototyping 00004 //============================================================================= 00005 class TestActor expands Actor; 00006 00007 var float Tweentime; 00008 00009 00010 auto state testing 00011 { 00012 Begin: 00013 PlayAnim('neutral_idle', 0.5, Tweentime); 00014 FinishAnim(); 00015 00016 PlayAnim('dth_all_death1_an0n', 0.5, Tweentime); 00017 FinishAnim(); 00018 00019 Goto('Begin'); 00020 } 00021 00022 defaultproperties 00023 { 00024 TweenTime=2.000000 00025 DrawType=DT_SkeletalMesh 00026 CollisionHeight=45.000000 00027 bCollideActors=True 00028 Skeletal=SkelModel'Players.Ragnar' 00029 }