Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.SwipeEffect
00001 //============================================================================= 00002 // SwipeEffect. 00003 //============================================================================= 00004 class SwipeEffect expands ParticleSystem; 00005 00006 defaultproperties 00007 { 00008 ParticleCount=20 00009 ParticleTexture(0)=Texture'RuneFX.swipe' 00010 ShapeVector=(X=4.000000,Y=4.000000,Z=4.000000) 00011 ScaleMin=10.000000 00012 ScaleMax=10.000000 00013 ScaleDeltaX=1.000000 00014 ScaleDeltaY=1.000000 00015 LifeSpanMin=1.000000 00016 LifeSpanMax=1.000000 00017 AlphaStart=100 00018 bAlphaFade=True 00019 Style=STY_Translucent 00020 }