Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.SteamBlast
00001 //============================================================================= 00002 // SteamBlast. 00003 //============================================================================= 00004 class SteamBlast expands ParticleSystem; 00005 00006 defaultproperties 00007 { 00008 bSystemOneShot=True 00009 ParticleCount=10 00010 ParticleTexture(0)=FireTexture'RuneFX.Smoke' 00011 ShapeVector=(X=6.000000,Y=6.000000,Z=1.000000) 00012 VelocityMin=(X=1.000000,Y=1.000000,Z=15.000000) 00013 VelocityMax=(X=4.000000,Y=4.000000,Z=40.000000) 00014 ScaleMin=0.200000 00015 ScaleMax=0.600000 00016 ScaleDeltaX=0.400000 00017 ScaleDeltaY=2.000000 00018 LifeSpanMin=0.800000 00019 LifeSpanMax=1.400000 00020 AlphaStart=55 00021 bAlphaFade=True 00022 bOneShot=True 00023 SpawnOverTime=0.300000 00024 Style=STY_Translucent 00025 }