Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.Sparks
00001 //============================================================================= 00002 // Sparks. 00003 //============================================================================= 00004 class Sparks expands ParticleSystem; 00005 00006 defaultproperties 00007 { 00008 bSystemOneShot=True 00009 ParticleCount=20 00010 ParticleTexture(0)=Texture'RuneFX.Spark1' 00011 ParticleTexture(1)=Texture'RuneFX.Spark3' 00012 ShapeVector=(X=6.000000,Y=6.000000,Z=6.000000) 00013 VelocityMin=(X=50.000000,Y=50.000000,Z=80.000000) 00014 VelocityMax=(X=80.000000,Y=80.000000,Z=120.000000) 00015 ScaleMin=0.100000 00016 ScaleMax=0.200000 00017 ScaleDeltaX=1.500000 00018 ScaleDeltaY=1.500000 00019 LifeSpanMin=0.300000 00020 LifeSpanMax=0.600000 00021 AlphaStart=200 00022 bAlphaFade=True 00023 bApplyGravity=True 00024 GravityScale=0.500000 00025 bOneShot=True 00026 SpawnOverTime=0.200000 00027 TextureChangeTime=0.150000 00028 bDirectional=True 00029 Style=STY_Translucent 00030 }