Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.Snow
00001 //============================================================================= 00002 // Snow. 00003 //============================================================================= 00004 class Snow expands ParticleSystem; 00005 00006 defaultproperties 00007 { 00008 bSpriteInEditor=True 00009 ParticleCount=64 00010 ParticleTexture(0)=Texture'RuneFX.Snow' 00011 ShapeVector=(X=500.000000,Y=500.000000,Z=75.000000) 00012 VelocityMin=(X=10.000000,Y=5.000000,Z=-50.000000) 00013 VelocityMax=(X=30.000000,Y=10.000000,Z=-100.000000) 00014 ScaleMin=0.500000 00015 ScaleMax=0.700000 00016 LifeSpanMin=3.000000 00017 LifeSpanMax=5.000000 00018 AlphaStart=128 00019 AlphaEnd=128 00020 bApplyZoneVelocity=True 00021 ZoneVelocityScale=0.500000 00022 SpawnOverTime=2.000000 00023 bForceRender=True 00024 Style=STY_Translucent 00025 }