Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.Smoke
00001 //============================================================================= 00002 // Smoke. 00003 //============================================================================= 00004 class Smoke expands ParticleSystem; 00005 00006 defaultproperties 00007 { 00008 ParticleCount=50 00009 ParticleTexture(0)=FireTexture'RuneFX.Smoke' 00010 ShapeVector=(X=10.000000,Y=10.000000,Z=4.000000) 00011 VelocityMin=(Z=80.000000) 00012 VelocityMax=(Z=100.000000) 00013 ScaleMin=0.800000 00014 ScaleMax=1.000000 00015 ScaleDeltaX=1.600000 00016 ScaleDeltaY=1.250000 00017 LifeSpanMin=0.650000 00018 LifeSpanMax=1.000000 00019 AlphaStart=40 00020 bAlphaFade=True 00021 bApplyGravity=True 00022 GravityScale=-0.100000 00023 SpawnOverTime=1.000000 00024 Style=STY_Translucent 00025 bUnlit=True 00026 AmbientSound=Sound'EnvironmentalSnd.Steam.steam11L' 00027 }