Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.RainSplash
00001 //============================================================================= 00002 // RainSplash. 00003 //============================================================================= 00004 class RainSplash expands ParticleSystem; 00005 00006 defaultproperties 00007 { 00008 bSpriteInEditor=True 00009 ParticleCount=32 00010 ParticleTexture(0)=Texture'RuneFX.splash' 00011 ShapeVector=(X=128.000000,Y=128.000000,Z=2.000000) 00012 ScaleMin=0.250000 00013 ScaleMax=0.150000 00014 LifeSpanMin=0.200000 00015 LifeSpanMax=0.100000 00016 AlphaStart=35 00017 AlphaEnd=35 00018 SpawnOverTime=2.000000 00019 bForceRender=True 00020 Style=STY_Translucent 00021 }