Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.PowerUp
00001 //============================================================================= 00002 // PowerUp. 00003 //============================================================================= 00004 class PowerUp expands ParticleSystem; 00005 00006 defaultproperties 00007 { 00008 ParticleCount=40 00009 ParticleTexture(0)=Texture'RuneFX.Deely1' 00010 ShapeVector=(X=65.000000,Y=65.000000,Z=80.000000) 00011 VelocityMin=(X=2.000000,Y=2.000000,Z=2.000000) 00012 VelocityMax=(X=5.000000,Y=5.000000,Z=5.000000) 00013 ScaleMin=0.100000 00014 ScaleMax=0.200000 00015 ScaleDeltaX=0.300000 00016 ScaleDeltaY=0.300000 00017 LifeSpanMin=0.100000 00018 LifeSpanMax=0.400000 00019 AlphaEnd=180 00020 bAlphaFade=True 00021 bConvergeX=True 00022 bConvergeY=True 00023 bConvergeZ=True 00024 SpawnDelay=0.100000 00025 SpawnOverTime=1.000000 00026 Style=STY_Translucent 00027 }