RuneI
Class MechRocketTrail

source: c:\runehov\RuneI\Classes\MechRocketTrail.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.ParticleSystem
         |
         +--RuneI.MechRocketTrail
Direct Known Subclasses:None

class MechRocketTrail
extends Engine.ParticleSystem

//============================================================================= // MechRocketTrail. //=============================================================================

Function Summary
 
simulated
PreBeginPlay()



Source Code


00001	//=============================================================================
00002	// MechRocketTrail.
00003	//=============================================================================
00004	class MechRocketTrail expands ParticleSystem;
00005	
00006	simulated function PreBeginPlay()
00007	{
00008		Super.PreBeginPlay();
00009		
00010		VelocityMax = -(vector(Rotation) * 75);
00011	}
00012	
00013	defaultproperties
00014	{
00015	     bSystemOneShot=True
00016	     ParticleCount=30
00017	     ParticleTexture(0)=FireTexture'RuneFX.Smoke'
00018	     VelocityMin=(Z=-20.000000)
00019	     ScaleMin=0.500000
00020	     ScaleMax=1.000000
00021	     ScaleDeltaX=0.700000
00022	     ScaleDeltaY=0.700000
00023	     LifeSpanMin=0.200000
00024	     LifeSpanMax=0.400000
00025	     AlphaStart=100
00026	     AlphaEnd=25
00027	     PercentOffset=1
00028	     bAlphaFade=True
00029	     bApplyGravity=True
00030	     GravityScale=-1.100000
00031	     SpawnOverTime=1.000000
00032	     bDirectional=True
00033	     Style=STY_Translucent
00034	}

End Source Code