RuneI
Class MechRocketSmoke

source: c:\runehov\RuneI\Classes\MechRocketSmoke.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.ParticleSystem
         |
         +--RuneI.MechRocketSmoke
Direct Known Subclasses:None

class MechRocketSmoke
extends Engine.ParticleSystem

//============================================================================= // MechRocketSmoke. //=============================================================================

Function Summary
 
simulated
PostBeginPlay()



Source Code


00001	//=============================================================================
00002	// MechRocketSmoke.
00003	//=============================================================================
00004	class MechRocketSmoke expands ParticleSystem;
00005	
00006	simulated function PostBeginPlay()
00007	{
00008		Super.PostBeginPlay();	
00009		OriginOffset = vector(Rotation) * 20;
00010	}
00011	
00012	defaultproperties
00013	{
00014	     bSystemOneShot=True
00015	     ParticleCount=25
00016	     ParticleTexture(0)=FireTexture'RuneFX.Smoke'
00017	     OriginOffset=(X=50.000000,Y=50.000000)
00018	     VelocityMin=(X=-10.000000,Y=-20.000000,Z=-20.000000)
00019	     VelocityMax=(X=-10.000000,Y=20.000000,Z=20.000000)
00020	     ScaleMin=0.500000
00021	     ScaleMax=1.000000
00022	     ScaleDeltaX=0.500000
00023	     ScaleDeltaY=0.500000
00024	     LifeSpanMin=0.500000
00025	     LifeSpanMax=1.000000
00026	     AlphaStart=100
00027	     AlphaEnd=1
00028	     bAlphaFade=True
00029	     bOneShot=True
00030	     SpawnOverTime=0.200000
00031	     bDirectional=True
00032	     Style=STY_Translucent
00033	}

End Source Code