Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.MechRocketSmoke
simulated
PostBeginPlay()
00001 //============================================================================= 00002 // MechRocketSmoke. 00003 //============================================================================= 00004 class MechRocketSmoke expands ParticleSystem; 00005 00006 simulated function PostBeginPlay() 00007 { 00008 Super.PostBeginPlay(); 00009 OriginOffset = vector(Rotation) * 20; 00010 } 00011 00012 defaultproperties 00013 { 00014 bSystemOneShot=True 00015 ParticleCount=25 00016 ParticleTexture(0)=FireTexture'RuneFX.Smoke' 00017 OriginOffset=(X=50.000000,Y=50.000000) 00018 VelocityMin=(X=-10.000000,Y=-20.000000,Z=-20.000000) 00019 VelocityMax=(X=-10.000000,Y=20.000000,Z=20.000000) 00020 ScaleMin=0.500000 00021 ScaleMax=1.000000 00022 ScaleDeltaX=0.500000 00023 ScaleDeltaY=0.500000 00024 LifeSpanMin=0.500000 00025 LifeSpanMax=1.000000 00026 AlphaStart=100 00027 AlphaEnd=1 00028 bAlphaFade=True 00029 bOneShot=True 00030 SpawnOverTime=0.200000 00031 bDirectional=True 00032 Style=STY_Translucent 00033 }