Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.MechRocketExplosion
00001 //============================================================================= 00002 // MechRocketExplosion. 00003 //============================================================================= 00004 class MechRocketExplosion expands ParticleSystem; 00005 00006 defaultproperties 00007 { 00008 bSystemOneShot=True 00009 ParticleCount=30 00010 ParticleTexture(0)=FireTexture'RuneFX.Flame' 00011 VelocityMin=(X=-50.000000,Y=-25.000000,Z=-25.000000) 00012 VelocityMax=(X=50.000000,Y=25.000000,Z=25.000000) 00013 ScaleMin=0.400000 00014 ScaleMax=1.800000 00015 ScaleDeltaX=0.700000 00016 ScaleDeltaY=0.700000 00017 LifeSpanMin=0.100000 00018 LifeSpanMax=0.500000 00019 AlphaStart=200 00020 AlphaEnd=75 00021 bAlphaFade=True 00022 bOneShot=True 00023 SpawnOverTime=0.200000 00024 bDirectional=True 00025 Style=STY_Translucent 00026 }