RuneI
Class MechRocketEffect

source: c:\runehov\RuneI\Classes\MechRocketEffect.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.ParticleSystem
         |
         +--RuneI.MechRocketEffect
Direct Known Subclasses:None

class MechRocketEffect
extends Engine.ParticleSystem

//============================================================================= // MechRocketEffect. //=============================================================================

Function Summary
 
simulated
PostBeginPlay()



Source Code


00001	//=============================================================================
00002	// MechRocketEffect.
00003	//=============================================================================
00004	class MechRocketEffect expands ParticleSystem;
00005	
00006	simulated function PostBeginPlay()
00007	{
00008		Super.PostBeginPlay();	
00009		VelocityMax = -(vector(Rotation) * 50);
00010	}
00011	
00012	defaultproperties
00013	{
00014	     ParticleCount=30
00015	     ParticleTexture(0)=FireTexture'RuneFX.Flame'
00016	     ScaleMin=0.700000
00017	     ScaleMax=1.200000
00018	     ScaleDeltaX=0.600000
00019	     ScaleDeltaY=0.600000
00020	     LifeSpanMin=0.050000
00021	     LifeSpanMax=0.100000
00022	     AlphaStart=200
00023	     AlphaEnd=50
00024	     bAlphaFade=True
00025	     SpawnOverTime=1.000000
00026	     bDirectional=True
00027	     Style=STY_Translucent
00028	}

End Source Code