Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.MechRocketEffect
simulated
PostBeginPlay()
00001 //============================================================================= 00002 // MechRocketEffect. 00003 //============================================================================= 00004 class MechRocketEffect expands ParticleSystem; 00005 00006 simulated function PostBeginPlay() 00007 { 00008 Super.PostBeginPlay(); 00009 VelocityMax = -(vector(Rotation) * 50); 00010 } 00011 00012 defaultproperties 00013 { 00014 ParticleCount=30 00015 ParticleTexture(0)=FireTexture'RuneFX.Flame' 00016 ScaleMin=0.700000 00017 ScaleMax=1.200000 00018 ScaleDeltaX=0.600000 00019 ScaleDeltaY=0.600000 00020 LifeSpanMin=0.050000 00021 LifeSpanMax=0.100000 00022 AlphaStart=200 00023 AlphaEnd=50 00024 bAlphaFade=True 00025 SpawnOverTime=1.000000 00026 bDirectional=True 00027 Style=STY_Translucent 00028 }