Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.LokiHealthSystem
00001 //============================================================================= 00002 // LokiHealthSystem. 00003 //============================================================================= 00004 class LokiHealthSystem expands ParticleSystem; 00005 00006 defaultproperties 00007 { 00008 ParticleCount=6 00009 ParticleTexture(0)=Texture'RuneFX.Deely1' 00010 ShapeVector=(X=4.000000,Y=4.000000,Z=4.000000) 00011 VelocityMin=(X=5.000000,Y=5.000000,Z=10.000000) 00012 VelocityMax=(X=10.000000,Y=10.000000,Z=20.000000) 00013 ScaleMin=0.050000 00014 ScaleMax=0.080000 00015 LifeSpanMin=0.200000 00016 LifeSpanMax=0.300000 00017 AlphaStart=80 00018 bAlphaFade=True 00019 bApplyGravity=True 00020 GravityScale=0.200000 00021 Style=STY_Translucent 00022 }