|
Function Summary |
simulated |
ClearZapList() |
simulated |
Explode(vector HitLocation, vector HitNormal) |
simulated |
HitWall(vector HitNormal, Actor Wall) |
void |
IssueZapDamage(Actor A)
//===================================================================
//
// IssueZapDamage
//
// Server-side joint damage function
//===================================================================
|
simulated |
Landed(vector HitNormal, Actor HitActor) |
simulated |
PostBeginPlay() |
simulated |
SetZapTarget(int index, Actor A) |
simulated |
Tick(float DeltaTime) |
simulated |
Timer() |