Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.IceAxeEffect
00001 //============================================================================= 00002 // IceAxeEffect. 00003 //============================================================================= 00004 class IceAxeEffect expands ParticleSystem; 00005 00006 defaultproperties 00007 { 00008 ParticleCount=25 00009 ParticleTexture(0)=FireTexture'RuneFX.Smoke' 00010 OriginOffset=(Y=-6.000000) 00011 ShapeVector=(X=5.000000,Y=5.000000,Z=-5.000000) 00012 ScaleMin=0.400000 00013 ScaleMax=0.700000 00014 ScaleDeltaX=0.500000 00015 ScaleDeltaY=0.500000 00016 LifeSpanMin=0.450000 00017 LifeSpanMax=1.000000 00018 AlphaStart=35 00019 bAlphaFade=True 00020 bApplyGravity=True 00021 GravityScale=-0.060000 00022 SpawnOverTime=2.000000 00023 Style=STY_Translucent 00024 }