Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.HugeSplash
00001 //============================================================================= 00002 // HugeSplash. 00003 //============================================================================= 00004 class HugeSplash expands ParticleSystem; 00005 00006 defaultproperties 00007 { 00008 bSystemOneShot=True 00009 ParticleCount=20 00010 ParticleTexture(0)=Texture'Engine.S_Actor' 00011 ShapeVector=(X=25.000000,Y=25.000000,Z=5.000000) 00012 VelocityMin=(X=-75.000000,Y=-75.000000,Z=300.000000) 00013 VelocityMax=(X=75.000000,Y=75.000000,Z=550.000000) 00014 ScaleMin=0.900000 00015 ScaleMax=1.000000 00016 LifeSpanMin=0.800000 00017 LifeSpanMax=0.800000 00018 bApplyGravity=True 00019 GravityScale=1.000000 00020 bOneShot=True 00021 }