RuneI
Class HitStone

source: c:\runehov\RuneI\Classes\HitStone.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.ParticleSystem
         |
         +--RuneI.HitStone
Direct Known Subclasses:None

class HitStone
extends Engine.ParticleSystem

//============================================================================= // HitStone. //=============================================================================

Source Code


00001	//=============================================================================
00002	// HitStone.
00003	//=============================================================================
00004	class HitStone expands ParticleSystem;
00005	
00006	// Make sure the package is in memory when compiling
00007	//#exec OBJ LOAD PACKAGE=RuneFX FILE=..\textures\RuneFX.utx
00008	
00009	defaultproperties
00010	{
00011	     bSystemOneShot=True
00012	     ParticleCount=10
00013	     ParticleTexture(0)=FireTexture'RuneFX.Smoke'
00014	     ShapeVector=(X=3.000000,Y=3.000000,Z=3.000000)
00015	     VelocityMin=(X=20.000000,Y=20.000000,Z=10.000000)
00016	     VelocityMax=(X=30.000000,Y=30.000000,Z=15.000000)
00017	     ScaleMin=0.400000
00018	     ScaleMax=0.700000
00019	     ScaleDeltaX=2.000000
00020	     ScaleDeltaY=2.000000
00021	     LifeSpanMin=0.300000
00022	     LifeSpanMax=0.500000
00023	     AlphaStart=80
00024	     bAlphaFade=True
00025	     bApplyGravity=True
00026	     GravityScale=0.100000
00027	     bOneShot=True
00028	     SpawnOverTime=0.150000
00029	     bDirectional=True
00030	     Style=STY_Translucent
00031	}

End Source Code