Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.HitStone
00001 //============================================================================= 00002 // HitStone. 00003 //============================================================================= 00004 class HitStone expands ParticleSystem; 00005 00006 // Make sure the package is in memory when compiling 00007 //#exec OBJ LOAD PACKAGE=RuneFX FILE=..\textures\RuneFX.utx 00008 00009 defaultproperties 00010 { 00011 bSystemOneShot=True 00012 ParticleCount=10 00013 ParticleTexture(0)=FireTexture'RuneFX.Smoke' 00014 ShapeVector=(X=3.000000,Y=3.000000,Z=3.000000) 00015 VelocityMin=(X=20.000000,Y=20.000000,Z=10.000000) 00016 VelocityMax=(X=30.000000,Y=30.000000,Z=15.000000) 00017 ScaleMin=0.400000 00018 ScaleMax=0.700000 00019 ScaleDeltaX=2.000000 00020 ScaleDeltaY=2.000000 00021 LifeSpanMin=0.300000 00022 LifeSpanMax=0.500000 00023 AlphaStart=80 00024 bAlphaFade=True 00025 bApplyGravity=True 00026 GravityScale=0.100000 00027 bOneShot=True 00028 SpawnOverTime=0.150000 00029 bDirectional=True 00030 Style=STY_Translucent 00031 }