Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.GroundHammerEffect
00001 //============================================================================= 00002 // GroundHammerEffect. 00003 //============================================================================= 00004 class GroundHammerEffect expands ParticleSystem; 00005 00006 defaultproperties 00007 { 00008 ParticleCount=10 00009 ParticleTexture(0)=FireTexture'RuneFX.Flame' 00010 VelocityMin=(X=-20.000000,Y=-20.000000,Z=-20.000000) 00011 VelocityMax=(X=20.000000,Y=20.000000,Z=20.000000) 00012 ScaleMin=0.500000 00013 ScaleMax=0.700000 00014 ScaleDeltaX=0.500000 00015 ScaleDeltaY=0.500000 00016 LifeSpanMin=0.800000 00017 LifeSpanMax=0.800000 00018 AlphaStart=60 00019 bAlphaFade=True 00020 bApplyGravity=True 00021 GravityScale=0.050000 00022 Style=STY_Translucent 00023 }