Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.FireRays
00001 //============================================================================= 00002 // FireRays. 00003 //============================================================================= 00004 class FireRays expands ParticleSystem; 00005 00006 defaultproperties 00007 { 00008 ParticleCount=32 00009 ParticleTexture(0)=FireTexture'RuneFX.Flame' 00010 VelocityMin=(X=-0.300000,Y=-0.300000,Z=-0.300000) 00011 VelocityMax=(X=0.300000,Y=0.300000,Z=0.300000) 00012 ScaleMin=2.400000 00013 ScaleMax=2.500000 00014 ScaleDeltaX=1.900000 00015 ScaleDeltaY=2.200000 00016 LifeSpanMin=0.500000 00017 LifeSpanMax=0.900000 00018 AlphaStart=60 00019 bAlphaFade=True 00020 SpawnOverTime=0.500000 00021 Style=STY_Translucent 00022 }