Core.Object
|
+--Engine.Actor
|
+--Engine.ParticleSystem
|
+--RuneI.Fire
| Direct Known Subclasses:BigFire, PawnFire, RespawnFire, SmallFire, TorchFire, TrailFire, ZombieChangeFire |
| Function Summary | |
bool |
CanBeUsed(Actor Other)//============================================================================ // // CanBeUsed // // Whether the actor can be used. //============================================================================ |
int |
GetUsePriority()//============================================================================ // // GetUsePriority // // Returns the priority of the weapon, lower is better //============================================================================ |