class Exploding
extends Engine.ParticleSystem//USAGE:
//Place slightly away from originating wall (particles are larger, so may occlude if too close)
//Choose specific Mode (TriggerConstant, Constant, TriggerSingle)
//NOTE: Please try and use TriggerConstant in place of TriggerSingle whenenver possible.
//If using TriggerSingle, enter desired Duration (time to fade out is extra....)
//Try to setup MaxForce and direction so that particles don't reach other walls...
//VelocityRadius describes the MaxRadius in the direction that particles can travel...(think of a cone)