RuneI
Class DebrisCloud

source: c:\runehov\RuneI\Classes\DebrisCloud.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.ParticleSystem
         |
         +--RuneI.DebrisCloud
Direct Known Subclasses:None

class DebrisCloud
extends Engine.ParticleSystem

//============================================================================= // DebrisCloud. //=============================================================================

Function Summary
 void SetRadius(float Radius)



Source Code


00001	//=============================================================================
00002	// DebrisCloud.
00003	//=============================================================================
00004	class DebrisCloud expands ParticleSystem;
00005	
00006	function SetRadius(float Radius)
00007	{
00008		ScaleMin = 0.062500*0.9*Radius;
00009		ScaleMax = ScaleMin;
00010	}
00011	
00012	defaultproperties
00013	{
00014	     bSystemOneShot=True
00015	     ParticleCount=2
00016	     ParticleTexture(0)=FireTexture'RuneFX.Smoke'
00017	     ScaleMin=1.000000
00018	     ScaleMax=1.000000
00019	     ScaleDeltaX=2.000000
00020	     ScaleDeltaY=2.000000
00021	     LifeSpanMin=0.800000
00022	     LifeSpanMax=0.800000
00023	     AlphaStart=200
00024	     bAlphaFade=True
00025	     GravityScale=0.100000
00026	     bOneShot=True
00027	     SpawnOverTime=0.150000
00028	     bDirectional=True
00029	     Style=STY_Translucent
00030	}

End Source Code