Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.BubbleSystem
00001 //============================================================================= 00002 // BubbleSystem. 00003 //============================================================================= 00004 class BubbleSystem extends ParticleSystem; 00005 00006 // Load a temporary texture 00007 #exec TEXTURE IMPORT NAME=Bubble FILE=MODELS\Bubble.PCX 00008 00009 // This particle system is a constantly spewing bubble system 00010 00011 defaultproperties 00012 { 00013 ParticleCount=22 00014 ParticleTexture(0)=Texture'RuneI.bubble' 00015 ShapeVector=(X=12.000000,Y=12.000000,Z=2.000000) 00016 VelocityMin=(X=-2.000000,Y=-2.000000,Z=50.000000) 00017 VelocityMax=(X=2.000000,Y=2.000000,Z=100.000000) 00018 ScaleMin=0.200000 00019 ScaleMax=0.400000 00020 LifeSpanMin=1.000000 00021 LifeSpanMax=2.000000 00022 AlphaStart=100 00023 AlphaEnd=100 00024 bApplyZoneVelocity=True 00025 ZoneVelocityScale=0.750000 00026 bForceRender=True 00027 Style=STY_Translucent 00028 AmbientSound=Sound'EnvironmentalSnd.Bubbles.bubbleswater01L' 00029 }