RuneI
Class BubbleSystem

source: c:\runehov\RuneI\Classes\BubbleSystem.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.ParticleSystem
         |
         +--RuneI.BubbleSystem
Direct Known Subclasses:BubbleSystemDelay, BubbleSystemOneShot, GlowBulb

class BubbleSystem
extends Engine.ParticleSystem

//============================================================================= // BubbleSystem. //=============================================================================

Source Code


00001	//=============================================================================
00002	// BubbleSystem.
00003	//=============================================================================
00004	class BubbleSystem extends ParticleSystem;
00005	
00006	// Load a temporary texture
00007	#exec TEXTURE IMPORT NAME=Bubble FILE=MODELS\Bubble.PCX
00008	
00009	// This particle system is a constantly spewing bubble system
00010	
00011	defaultproperties
00012	{
00013	     ParticleCount=22
00014	     ParticleTexture(0)=Texture'RuneI.bubble'
00015	     ShapeVector=(X=12.000000,Y=12.000000,Z=2.000000)
00016	     VelocityMin=(X=-2.000000,Y=-2.000000,Z=50.000000)
00017	     VelocityMax=(X=2.000000,Y=2.000000,Z=100.000000)
00018	     ScaleMin=0.200000
00019	     ScaleMax=0.400000
00020	     LifeSpanMin=1.000000
00021	     LifeSpanMax=2.000000
00022	     AlphaStart=100
00023	     AlphaEnd=100
00024	     bApplyZoneVelocity=True
00025	     ZoneVelocityScale=0.750000
00026	     bForceRender=True
00027	     Style=STY_Translucent
00028	     AmbientSound=Sound'EnvironmentalSnd.Bubbles.bubbleswater01L'
00029	}

End Source Code