Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.BlinkingLight
00001 //============================================================================= 00002 // BlinkingLight. 00003 //============================================================================= 00004 class BlinkingLight expands ParticleSystem; 00005 00006 defaultproperties 00007 { 00008 ParticleCount=1 00009 ParticleTexture(0)=Texture'RuneFX.Spark1' 00010 ScaleMin=0.400000 00011 ScaleMax=0.500000 00012 ScaleDeltaX=0.200000 00013 ScaleDeltaY=0.300000 00014 LifeSpanMin=0.500000 00015 LifeSpanMax=0.500000 00016 AlphaStart=250 00017 bAlphaFade=True 00018 SpawnOverTime=0.500000 00019 Style=STY_Translucent 00020 }