Core.Object | +--Engine.Actor | +--Imports.Imports | +--Imports.WeaponImports
00001 //============================================================================= 00002 // WeaponImports. 00003 //============================================================================= 00004 class WeaponImports extends Imports 00005 abstract; 00006 00007 //----------------------------------------------------------- 00008 // Swords 00009 //----------------------------------------------------------- 00010 00011 // Viking Short Sword (ShortSword) 00012 #exec SKELETAL IMPORT NAME=shortsword FILE=..\meshes\weapons\shortsword.scm PACKAGE=weapons NOCENTER=1 00013 #exec SKELETAL ORIGIN NAME=shortsword X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00014 00015 // Roman Sword (RomanSword) 00016 #exec SKELETAL IMPORT NAME=romansword FILE=..\meshes\weapons\romansword.scm PACKAGE=weapons NOCENTER=1 00017 #exec SKELETAL ORIGIN NAME=romansword X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00018 00019 // Viking Broad Sword (BroadSword) 00020 #exec SKELETAL IMPORT NAME=broadsword FILE=..\meshes\weapons\broadsword.scm PACKAGE=weapons NOCENTER=1 00021 #exec SKELETAL ORIGIN NAME=broadsword X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00022 00023 // Dwarven Work Sword (WorkSword) 00024 #exec SKELETAL IMPORT NAME=worksword FILE=..\meshes\weapons\worksword.scm PACKAGE=weapons NOCENTER=1 00025 #exec SKELETAL ORIGIN NAME=worksword X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00026 00027 // Dwarven Battle Sword (BattleSword) 00028 #exec SKELETAL IMPORT NAME=battlesword FILE=..\meshes\weapons\battlesword.scm PACKAGE=weapons NOCENTER=1 00029 #exec SKELETAL ORIGIN NAME=battlesword X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00030 00031 00032 //----------------------------------------------------------- 00033 // Hammers 00034 //----------------------------------------------------------- 00035 00036 // Rusty Mace (RustyMace) 00037 #exec SKELETAL IMPORT NAME=RustyMace FILE=..\meshes\weapons\RustyMace.scm PACKAGE=weapons NOCENTER=1 00038 #exec SKELETAL ORIGIN NAME=RustyMace X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00039 00040 // Goblin Spike Club (GoblinClub) 00041 #exec SKELETAL IMPORT NAME=GoblinClub FILE=..\meshes\weapons\GoblinClub.scm PACKAGE=weapons NOCENTER=1 00042 #exec SKELETAL ORIGIN NAME=GoblinClub X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00043 00044 // Trial Pit Mace (TrialMace) 00045 #exec SKELETAL IMPORT NAME=TrialMace FILE=..\meshes\weapons\TrialMace.scm PACKAGE=weapons NOCENTER=1 00046 #exec SKELETAL ORIGIN NAME=TrialMace X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00047 00048 // Dwarven Work Hammer (WorkHammer) 00049 #exec SKELETAL IMPORT NAME=WorkHammer FILE=..\meshes\weapons\WorkHammer.scm PACKAGE=weapons NOCENTER=1 00050 #exec SKELETAL ORIGIN NAME=WorkHammer X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00051 00052 // Dwarven Battle Hammer (BattleHammer) 00053 #exec SKELETAL IMPORT NAME=battlehammer FILE=..\meshes\weapons\battlehammer.scm PACKAGE=weapons NOCENTER=1 00054 #exec SKELETAL ORIGIN NAME=battlehammer X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00055 00056 00057 //----------------------------------------------------------- 00058 // Axes 00059 //----------------------------------------------------------- 00060 00061 // Hand Axe (HandAxe) 00062 #exec SKELETAL IMPORT NAME=handaxe FILE=..\meshes\weapons\handaxe.scm PACKAGE=weapons NOCENTER=1 00063 #exec SKELETAL ORIGIN NAME=handaxe X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00064 00065 // Goblin Axe (GoblinAxe) 00066 #exec SKELETAL IMPORT NAME=goblinaxe FILE=..\meshes\weapons\goblinaxe.scm PACKAGE=weapons NOCENTER=1 00067 #exec SKELETAL ORIGIN NAME=goblinaxe X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00068 00069 // Viking Axe (VikingAxe) 00070 #exec SKELETAL IMPORT NAME=VikingAxe FILE=..\meshes\weapons\VikingAxe.scm PACKAGE=weapons NOCENTER=1 00071 #exec SKELETAL ORIGIN NAME=VikingAxe X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00072 00073 // Sigurd's Axe (SigurdAxe) 00074 #exec SKELETAL IMPORT NAME=sigurdaxe FILE=..\meshes\weapons\sigurdaxe.scm PACKAGE=weapons NOCENTER=1 00075 #exec SKELETAL ORIGIN NAME=sigurdaxe X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00076 00077 // Dwarven Battle Axe (BattleAxe) 00078 #exec SKELETAL IMPORT NAME=BattleAxe FILE=..\meshes\weapons\BattleAxe.scm PACKAGE=weapons NOCENTER=1 00079 #exec SKELETAL ORIGIN NAME=BattleAxe X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00080 00081 00082 00083 //----------------------------------------------------------- 00084 // Shields 00085 //----------------------------------------------------------- 00086 00087 // Goblin Shield (GoblinShield) 00088 #exec SKELETAL IMPORT NAME=GoblinShield FILE=..\meshes\weapons\GoblinShield.scm PACKAGE=weapons NOCENTER=1 00089 #exec SKELETAL ORIGIN NAME=GoblinShield X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00090 00091 // Viking Shield (VikingShield) 00092 #exec SKELETAL IMPORT NAME=VikingShield FILE=..\meshes\weapons\VikingShield.scm PACKAGE=weapons NOCENTER=1 00093 #exec SKELETAL ORIGIN NAME=VikingShield X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00094 00095 // Viking Shield 2 (VikingShield2) 00096 //#exec SKELETAL IMPORT NAME=VikingShield2 FILE=..\meshes\weapons\VikingShield2.scm PACKAGE=weapons NOCENTER=1 00097 //#exec SKELETAL ORIGIN NAME=VikingShield2 X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00098 00099 // Dark Viking Shield (DarkShield) 00100 #exec SKELETAL IMPORT NAME=DarkShield FILE=..\meshes\weapons\DarkShield.scm PACKAGE=weapons NOCENTER=1 00101 #exec SKELETAL ORIGIN NAME=DarkShield X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00102 00103 // Dwarven Wood Shield (WoodShield) 00104 #exec SKELETAL IMPORT NAME=WoodShield FILE=..\meshes\weapons\WoodShield.scm PACKAGE=weapons NOCENTER=1 00105 #exec SKELETAL ORIGIN NAME=WoodShield X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00106 00107 // Dwarven Battle Shield (BattleShield) 00108 #exec SKELETAL IMPORT NAME=BattleShield FILE=..\meshes\weapons\BattleShield.scm PACKAGE=weapons NOCENTER=1 00109 #exec SKELETAL ORIGIN NAME=BattleShield X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00110 00111 00112 //----------------------------------------------------------- 00113 // Invisible Weapons 00114 //----------------------------------------------------------- 00115 00116 #exec SKELETAL IMPORT NAME=MechClaw FILE=..\meshes\weapons\mechsword.scm PACKAGE=weapons NOCENTER=1 00117 #exec SKELETAL ORIGIN NAME=MechClaw X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00118 00119 #exec SKELETAL IMPORT NAME=InvisibleShort FILE=..\meshes\weapons\InvisibleShort.scm PACKAGE=weapons NOCENTER=1 00120 #exec SKELETAL ORIGIN NAME=InvisibleShort X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00121 00122 00123 #exec SKELETAL SAVEPACKAGE PACKAGE=weapons FILE=..\meshes\weapons.ums 00124 00125 defaultproperties 00126 { 00127 }