Imports
Class WeaponImports

source: c:\runehov\Imports\Classes\WeaponImports.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Imports.Imports
         |
         +--Imports.WeaponImports
Direct Known Subclasses:None

class WeaponImports
extends Imports.Imports

//============================================================================= // WeaponImports. //=============================================================================

Source Code


00001	//=============================================================================
00002	// WeaponImports.
00003	//=============================================================================
00004	class WeaponImports extends Imports
00005		abstract;
00006	
00007	//-----------------------------------------------------------
00008	// Swords
00009	//-----------------------------------------------------------
00010	
00011	// Viking Short Sword (ShortSword)
00012	#exec SKELETAL IMPORT NAME=shortsword FILE=..\meshes\weapons\shortsword.scm PACKAGE=weapons NOCENTER=1
00013	#exec SKELETAL ORIGIN NAME=shortsword X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00014	
00015	// Roman Sword (RomanSword)
00016	#exec SKELETAL IMPORT NAME=romansword FILE=..\meshes\weapons\romansword.scm PACKAGE=weapons NOCENTER=1
00017	#exec SKELETAL ORIGIN NAME=romansword X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00018	
00019	// Viking Broad Sword (BroadSword)
00020	#exec SKELETAL IMPORT NAME=broadsword FILE=..\meshes\weapons\broadsword.scm PACKAGE=weapons NOCENTER=1
00021	#exec SKELETAL ORIGIN NAME=broadsword X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00022	
00023	// Dwarven Work Sword (WorkSword)
00024	#exec SKELETAL IMPORT NAME=worksword FILE=..\meshes\weapons\worksword.scm PACKAGE=weapons NOCENTER=1
00025	#exec SKELETAL ORIGIN NAME=worksword X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00026	
00027	// Dwarven Battle Sword (BattleSword)
00028	#exec SKELETAL IMPORT NAME=battlesword FILE=..\meshes\weapons\battlesword.scm PACKAGE=weapons NOCENTER=1
00029	#exec SKELETAL ORIGIN NAME=battlesword X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00030	
00031	
00032	//-----------------------------------------------------------
00033	// Hammers
00034	//-----------------------------------------------------------
00035	
00036	// Rusty Mace (RustyMace)
00037	#exec SKELETAL IMPORT NAME=RustyMace FILE=..\meshes\weapons\RustyMace.scm PACKAGE=weapons NOCENTER=1
00038	#exec SKELETAL ORIGIN NAME=RustyMace X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00039	
00040	// Goblin Spike Club (GoblinClub)
00041	#exec SKELETAL IMPORT NAME=GoblinClub FILE=..\meshes\weapons\GoblinClub.scm PACKAGE=weapons NOCENTER=1
00042	#exec SKELETAL ORIGIN NAME=GoblinClub X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00043	
00044	// Trial Pit Mace (TrialMace)
00045	#exec SKELETAL IMPORT NAME=TrialMace FILE=..\meshes\weapons\TrialMace.scm PACKAGE=weapons NOCENTER=1
00046	#exec SKELETAL ORIGIN NAME=TrialMace X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00047	
00048	// Dwarven Work Hammer (WorkHammer)
00049	#exec SKELETAL IMPORT NAME=WorkHammer FILE=..\meshes\weapons\WorkHammer.scm PACKAGE=weapons NOCENTER=1
00050	#exec SKELETAL ORIGIN NAME=WorkHammer X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00051	
00052	// Dwarven Battle Hammer (BattleHammer)
00053	#exec SKELETAL IMPORT NAME=battlehammer FILE=..\meshes\weapons\battlehammer.scm PACKAGE=weapons NOCENTER=1
00054	#exec SKELETAL ORIGIN NAME=battlehammer X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00055	
00056	
00057	//-----------------------------------------------------------
00058	// Axes
00059	//-----------------------------------------------------------
00060	
00061	// Hand Axe (HandAxe)
00062	#exec SKELETAL IMPORT NAME=handaxe FILE=..\meshes\weapons\handaxe.scm PACKAGE=weapons NOCENTER=1
00063	#exec SKELETAL ORIGIN NAME=handaxe X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00064	
00065	// Goblin Axe (GoblinAxe)
00066	#exec SKELETAL IMPORT NAME=goblinaxe FILE=..\meshes\weapons\goblinaxe.scm PACKAGE=weapons NOCENTER=1
00067	#exec SKELETAL ORIGIN NAME=goblinaxe X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00068	
00069	// Viking Axe (VikingAxe)
00070	#exec SKELETAL IMPORT NAME=VikingAxe FILE=..\meshes\weapons\VikingAxe.scm PACKAGE=weapons NOCENTER=1
00071	#exec SKELETAL ORIGIN NAME=VikingAxe X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00072	
00073	// Sigurd's Axe (SigurdAxe)
00074	#exec SKELETAL IMPORT NAME=sigurdaxe FILE=..\meshes\weapons\sigurdaxe.scm PACKAGE=weapons NOCENTER=1
00075	#exec SKELETAL ORIGIN NAME=sigurdaxe X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00076	
00077	// Dwarven Battle Axe (BattleAxe)
00078	#exec SKELETAL IMPORT NAME=BattleAxe FILE=..\meshes\weapons\BattleAxe.scm PACKAGE=weapons NOCENTER=1
00079	#exec SKELETAL ORIGIN NAME=BattleAxe X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00080	
00081	
00082	
00083	//-----------------------------------------------------------
00084	// Shields
00085	//-----------------------------------------------------------
00086	
00087	// Goblin Shield (GoblinShield)
00088	#exec SKELETAL IMPORT NAME=GoblinShield FILE=..\meshes\weapons\GoblinShield.scm PACKAGE=weapons NOCENTER=1
00089	#exec SKELETAL ORIGIN NAME=GoblinShield X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00090	
00091	// Viking Shield (VikingShield)
00092	#exec SKELETAL IMPORT NAME=VikingShield FILE=..\meshes\weapons\VikingShield.scm PACKAGE=weapons NOCENTER=1
00093	#exec SKELETAL ORIGIN NAME=VikingShield X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00094	
00095	// Viking Shield 2 (VikingShield2)
00096	//#exec SKELETAL IMPORT NAME=VikingShield2 FILE=..\meshes\weapons\VikingShield2.scm PACKAGE=weapons NOCENTER=1
00097	//#exec SKELETAL ORIGIN NAME=VikingShield2 X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00098	
00099	// Dark Viking Shield (DarkShield)
00100	#exec SKELETAL IMPORT NAME=DarkShield FILE=..\meshes\weapons\DarkShield.scm PACKAGE=weapons NOCENTER=1
00101	#exec SKELETAL ORIGIN NAME=DarkShield X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00102	
00103	// Dwarven Wood Shield (WoodShield)
00104	#exec SKELETAL IMPORT NAME=WoodShield FILE=..\meshes\weapons\WoodShield.scm PACKAGE=weapons NOCENTER=1
00105	#exec SKELETAL ORIGIN NAME=WoodShield X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00106	
00107	// Dwarven Battle Shield (BattleShield)
00108	#exec SKELETAL IMPORT NAME=BattleShield FILE=..\meshes\weapons\BattleShield.scm PACKAGE=weapons NOCENTER=1
00109	#exec SKELETAL ORIGIN NAME=BattleShield X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00110	
00111	
00112	//-----------------------------------------------------------
00113	// Invisible Weapons
00114	//-----------------------------------------------------------
00115	
00116	#exec SKELETAL IMPORT NAME=MechClaw FILE=..\meshes\weapons\mechsword.scm PACKAGE=weapons NOCENTER=1
00117	#exec SKELETAL ORIGIN NAME=MechClaw X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00118	
00119	#exec SKELETAL IMPORT NAME=InvisibleShort FILE=..\meshes\weapons\InvisibleShort.scm PACKAGE=weapons NOCENTER=1
00120	#exec SKELETAL ORIGIN NAME=InvisibleShort X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00121	
00122	
00123	#exec SKELETAL SAVEPACKAGE PACKAGE=weapons FILE=..\meshes\weapons.ums
00124	
00125	defaultproperties
00126	{
00127	}

End Source Code