Core.Object | +--Engine.Actor | +--Imports.Imports | +--Imports.PlantImports
00001 //============================================================================= 00002 // PlantImports. 00003 //============================================================================= 00004 class PlantImports extends Imports 00005 abstract; 00006 00007 // Coral 00008 #exec SKELETAL IMPORT NAME=Coral FILE=..\meshes\plants\coral.scm PACKAGE=plants 00009 #exec SKELETAL ORIGIN NAME=Coral X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00010 00011 // Coral_Castle 00012 #exec SKELETAL IMPORT NAME=Coral_Castle FILE=..\meshes\plants\coral_castle.scm PACKAGE=plants 00013 #exec SKELETAL ORIGIN NAME=Coral_Castle X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00014 00015 // Coral_Fan 00016 #exec SKELETAL IMPORT NAME=Coral_Fan FILE=..\meshes\plants\coral_fan.scm PACKAGE=plants 00017 #exec SKELETAL ORIGIN NAME=Coral_Fan X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00018 00019 // GlowPlant 00020 #exec SKELETAL IMPORT NAME=GlowPlant FILE=..\meshes\plants\gplant.scm PACKAGE=plants 00021 #exec SKELETAL ORIGIN NAME=GlowPlant X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00022 00023 // Sponge_Mushroom 00024 #exec SKELETAL IMPORT NAME=Sponge_Mushroom FILE=..\meshes\plants\mushroom.scm PACKAGE=plants 00025 #exec SKELETAL ORIGIN NAME=Sponge_Mushroom X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00026 00027 // Sponge 00028 #exec SKELETAL IMPORT NAME=Sponge FILE=..\meshes\plants\sponge.scm PACKAGE=plants 00029 #exec SKELETAL ORIGIN NAME=Sponge X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00030 00031 // SeaWeed 00032 #exec SKELETAL IMPORT NAME=SeaWeed FILE=..\meshes\plants\seaweed.scm PACKAGE=plants 00033 #exec SKELETAL ORIGIN NAME=SeaWeed X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00034 00035 // Tree 00036 #exec SKELETAL IMPORT NAME=Tree FILE=..\meshes\plants\tree.scm PACKAGE=plants 00037 #exec SKELETAL ORIGIN NAME=Tree X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00038 00039 // PineTree 00040 #exec SKELETAL IMPORT NAME=PineTree FILE=..\meshes\plants\pinetree.scm PACKAGE=plants 00041 #exec SKELETAL ORIGIN NAME=PineTree X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00042 00043 // Sappling 00044 #exec SKELETAL IMPORT NAME=Sappling FILE=..\meshes\plants\sappling.scm PACKAGE=plants 00045 #exec SKELETAL ORIGIN NAME=Sappling X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00046 00047 // Sponge_Barrel 00048 #exec SKELETAL IMPORT NAME=Sponge_Barrel FILE=..\meshes\plants\sponge_barrel.scm PACKAGE=plants 00049 #exec SKELETAL ORIGIN NAME=Sponge_Barrel X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00050 00051 // Fruit_Tree 00052 #exec SKELETAL IMPORT NAME=Fruit_Tree FILE=..\meshes\plants\fruit_tree.scm PACKAGE=plants 00053 #exec SKELETAL ORIGIN NAME=Fruit_Tree X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00054 00055 // Bush 00056 #exec SKELETAL IMPORT NAME=Bush FILE=..\meshes\plants\Bush.scm PACKAGE=plants 00057 #exec SKELETAL ORIGIN NAME=Bush X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00058 00059 00060 #exec SKELETAL SAVEPACKAGE PACKAGE=Plants FILE=..\meshes\plants.ums 00061 00062 defaultproperties 00063 { 00064 }