Imports
Class PlantImports

source: c:\runehov\Imports\Classes\PlantImports.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Imports.Imports
         |
         +--Imports.PlantImports
Direct Known Subclasses:None

class PlantImports
extends Imports.Imports

//============================================================================= // PlantImports. //=============================================================================

Source Code


00001	//=============================================================================
00002	// PlantImports.
00003	//=============================================================================
00004	class PlantImports extends Imports
00005		abstract;
00006	
00007	// Coral
00008	#exec SKELETAL IMPORT NAME=Coral FILE=..\meshes\plants\coral.scm PACKAGE=plants
00009	#exec SKELETAL ORIGIN NAME=Coral X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00010	
00011	// Coral_Castle
00012	#exec SKELETAL IMPORT NAME=Coral_Castle FILE=..\meshes\plants\coral_castle.scm PACKAGE=plants
00013	#exec SKELETAL ORIGIN NAME=Coral_Castle X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00014	
00015	// Coral_Fan
00016	#exec SKELETAL IMPORT NAME=Coral_Fan FILE=..\meshes\plants\coral_fan.scm PACKAGE=plants
00017	#exec SKELETAL ORIGIN NAME=Coral_Fan X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00018	
00019	// GlowPlant
00020	#exec SKELETAL IMPORT NAME=GlowPlant FILE=..\meshes\plants\gplant.scm PACKAGE=plants
00021	#exec SKELETAL ORIGIN NAME=GlowPlant X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00022	
00023	// Sponge_Mushroom
00024	#exec SKELETAL IMPORT NAME=Sponge_Mushroom FILE=..\meshes\plants\mushroom.scm PACKAGE=plants
00025	#exec SKELETAL ORIGIN NAME=Sponge_Mushroom X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00026	
00027	// Sponge
00028	#exec SKELETAL IMPORT NAME=Sponge FILE=..\meshes\plants\sponge.scm PACKAGE=plants
00029	#exec SKELETAL ORIGIN NAME=Sponge X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00030	
00031	// SeaWeed
00032	#exec SKELETAL IMPORT NAME=SeaWeed FILE=..\meshes\plants\seaweed.scm PACKAGE=plants
00033	#exec SKELETAL ORIGIN NAME=SeaWeed X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00034	
00035	// Tree
00036	#exec SKELETAL IMPORT NAME=Tree FILE=..\meshes\plants\tree.scm PACKAGE=plants
00037	#exec SKELETAL ORIGIN NAME=Tree X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00038	
00039	// PineTree
00040	#exec SKELETAL IMPORT NAME=PineTree FILE=..\meshes\plants\pinetree.scm PACKAGE=plants
00041	#exec SKELETAL ORIGIN NAME=PineTree X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00042	
00043	// Sappling
00044	#exec SKELETAL IMPORT NAME=Sappling FILE=..\meshes\plants\sappling.scm PACKAGE=plants
00045	#exec SKELETAL ORIGIN NAME=Sappling X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00046	
00047	// Sponge_Barrel
00048	#exec SKELETAL IMPORT NAME=Sponge_Barrel FILE=..\meshes\plants\sponge_barrel.scm PACKAGE=plants
00049	#exec SKELETAL ORIGIN NAME=Sponge_Barrel X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00050	
00051	// Fruit_Tree
00052	#exec SKELETAL IMPORT NAME=Fruit_Tree FILE=..\meshes\plants\fruit_tree.scm PACKAGE=plants
00053	#exec SKELETAL ORIGIN NAME=Fruit_Tree X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00054	
00055	// Bush
00056	#exec SKELETAL IMPORT NAME=Bush FILE=..\meshes\plants\Bush.scm PACKAGE=plants
00057	#exec SKELETAL ORIGIN NAME=Bush X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00058	
00059	
00060	#exec SKELETAL SAVEPACKAGE PACKAGE=Plants FILE=..\meshes\plants.ums
00061	
00062	defaultproperties
00063	{
00064	}

End Source Code