Imports
Class ObjectImports

source: c:\runehov\Imports\Classes\ObjectImports.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Imports.Imports
         |
         +--Imports.ObjectImports
Direct Known Subclasses:None

class ObjectImports
extends Imports.Imports

//============================================================================= // ObjectImports. //=============================================================================

Source Code


00001	//=============================================================================
00002	// ObjectImports.
00003	//=============================================================================
00004	class ObjectImports extends Imports
00005		abstract;
00006	
00007	// Chandelier
00008	#exec SKELETAL IMPORT NAME=Chandelier FILE=..\meshes\objects\Chandelier.scm PACKAGE=objects
00009	#exec SKELETAL ORIGIN NAME=Chandelier X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00010	
00011	// Wagon
00012	#exec SKELETAL IMPORT NAME=Wagon FILE=..\meshes\objects\Wagon.scm PACKAGE=objects
00013	#exec SKELETAL ORIGIN NAME=Wagon X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00014	
00015	// Large Wagon
00016	#exec SKELETAL IMPORT NAME=WagonLarge FILE=..\meshes\objects\WagonLarge.scm PACKAGE=objects
00017	#exec SKELETAL ORIGIN NAME=WagonLarge X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00018	
00019	// Grain Sack
00020	#exec SKELETAL IMPORT NAME=GrainSack FILE=..\meshes\objects\GrainSack.scm PACKAGE=objects
00021	#exec SKELETAL ORIGIN NAME=GrainSack X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00022	
00023	// Burlap Sack
00024	#exec SKELETAL IMPORT NAME=BurlapSack FILE=..\meshes\objects\BurlapSack.scm PACKAGE=objects
00025	#exec SKELETAL ORIGIN NAME=BurlapSack X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00026	
00027	// Leg-o-Meat
00028	#exec SKELETAL IMPORT NAME=LegOMeat FILE=..\meshes\objects\LegOMeat.scm PACKAGE=objects
00029	#exec SKELETAL ORIGIN NAME=LegOMeat X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00030	
00031	// Sark Crucifix #2
00032	#exec SKELETAL IMPORT NAME=Crucifix2 FILE=..\meshes\objects\Crucifix2.scm PACKAGE=objects
00033	#exec SKELETAL ORIGIN NAME=Crucifix2 X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00034	
00035	// Goblin Mask
00036	#exec SKELETAL IMPORT NAME=GoblinMask FILE=..\meshes\objects\GoblinMask.scm PACKAGE=objects
00037	#exec SKELETAL ORIGIN NAME=GoblinMask X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0
00038	
00039	// Mud Bubble
00040	#exec SKELETAL IMPORT NAME=MudBubble FILE=..\meshes\objects\MudBubble.scm PACKAGE=objects NOCENTER=1
00041	#exec SKELETAL ORIGIN NAME=MudBubble X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00042	
00043	// Goblin Head
00044	#exec SKELETAL IMPORT NAME=goblinhead FILE=..\meshes\objects\goblinhead.scm PACKAGE=objects NOCENTER=1
00045	#exec SKELETAL ORIGIN NAME=goblinhead X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00046	
00047	// Goblin Left Arm
00048	#exec SKELETAL IMPORT NAME=goblinlarm FILE=..\meshes\objects\goblinlarm.scm PACKAGE=objects NOCENTER=1
00049	#exec SKELETAL ORIGIN NAME=goblinlarm X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0
00050	
00051	// Goblin Right Arm
00052	#exec SKELETAL IMPORT NAME=goblinrarm FILE=..\meshes\objects\goblinrarm.scm PACKAGE=objects NOCENTER=1
00053	#exec SKELETAL ORIGIN NAME=goblinrarm X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0
00054	
00055	// Footbridge
00056	#exec SKELETAL IMPORT NAME=footbridge FILE=..\meshes\objects\footbridge.scm PACKAGE=objects
00057	#exec SKELETAL ORIGIN NAME=footbridge X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00058	
00059	// Rocks
00060	#exec SKELETAL IMPORT NAME=Rocks FILE=..\meshes\objects\Rocks.scm PACKAGE=objects
00061	#exec SKELETAL ORIGIN NAME=Rocks X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00062	
00063	// Keg
00064	#exec SKELETAL IMPORT NAME=Keg FILE=..\meshes\objects\Keg.scm PACKAGE=objects
00065	#exec SKELETAL ORIGIN NAME=Keg X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00066	
00067	// Stool
00068	#exec SKELETAL IMPORT NAME=Stool FILE=..\meshes\objects\Stool.scm PACKAGE=objects
00069	#exec SKELETAL ORIGIN NAME=Stool X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00070	
00071	// Table
00072	#exec SKELETAL IMPORT NAME=Table FILE=..\meshes\objects\Table.scm PACKAGE=objects
00073	#exec SKELETAL ORIGIN NAME=Table X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00074	
00075	// Bench
00076	#exec SKELETAL IMPORT NAME=Bench FILE=..\meshes\objects\Bench.scm PACKAGE=objects
00077	#exec SKELETAL ORIGIN NAME=Bench X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00078	
00079	// Bucket
00080	#exec SKELETAL IMPORT NAME=Bucket FILE=..\meshes\objects\Bucket.scm PACKAGE=objects
00081	#exec SKELETAL ORIGIN NAME=Bucket X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00082	
00083	// Kettle
00084	#exec SKELETAL IMPORT NAME=Kettle FILE=..\meshes\objects\Kettle.scm PACKAGE=objects
00085	#exec SKELETAL ORIGIN NAME=Kettle X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00086	
00087	// Tstadt_torch
00088	#exec SKELETAL IMPORT NAME=Tstadt_torch FILE=..\meshes\objects\Tstadt_torch.scm PACKAGE=objects
00089	#exec SKELETAL ORIGIN NAME=Tstadt_torch X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00090	
00091	// Skinrack
00092	#exec SKELETAL IMPORT NAME=Skinrack FILE=..\meshes\objects\Skinrack.scm PACKAGE=objects
00093	#exec SKELETAL ORIGIN NAME=Skinrack X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00094	
00095	// FireRing
00096	#exec SKELETAL IMPORT NAME=FireRing FILE=..\meshes\objects\FireRing.scm PACKAGE=objects
00097	#exec SKELETAL ORIGIN NAME=FireRing X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00098	
00099	// AnimalTrough
00100	#exec SKELETAL IMPORT NAME=AnimalTrough FILE=..\meshes\objects\AnimalTrough.scm PACKAGE=objects
00101	#exec SKELETAL ORIGIN NAME=AnimalTrough X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00102	
00103	// Skin
00104	#exec SKELETAL IMPORT NAME=Skin FILE=..\meshes\objects\Skin.scm PACKAGE=objects
00105	#exec SKELETAL ORIGIN NAME=Skin X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00106	
00107	// Plate
00108	#exec SKELETAL IMPORT NAME=Plate FILE=..\meshes\objects\Plate.scm PACKAGE=objects
00109	#exec SKELETAL ORIGIN NAME=Plate X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00110	
00111	// Torch
00112	#exec SKELETAL IMPORT NAME=Torch FILE=..\meshes\objects\Torch.scm PACKAGE=objects NOCENTER=1
00113	#exec SKELETAL ORIGIN NAME=Torch X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0
00114	
00115	// Stein
00116	#exec SKELETAL IMPORT NAME=Stein FILE=..\meshes\objects\Stein.scm PACKAGE=objects NOCENTER=1
00117	#exec SKELETAL ORIGIN NAME=Stein X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0
00118	
00119	// Crucifix
00120	#exec SKELETAL IMPORT NAME=Crucifix FILE=..\meshes\objects\Crucifix.scm PACKAGE=objects
00121	#exec SKELETAL ORIGIN NAME=Crucifix X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00122	
00123	// Goblin Torch
00124	#exec SKELETAL IMPORT NAME=GoblinTorch FILE=..\meshes\objects\GoblinTorch.scm PACKAGE=objects
00125	#exec SKELETAL ORIGIN NAME=GoblinTorch X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00126	
00127	// Tarp
00128	#exec SKELETAL IMPORT NAME=Tarp FILE=..\meshes\objects\tarp.scm PACKAGE=objects
00129	#exec SKELETAL ORIGIN NAME=Tarp X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00130	
00131	// TarpFrame
00132	#exec SKELETAL IMPORT NAME=TarpFrame FILE=..\meshes\objects\TarpFrame.scm PACKAGE=objects
00133	#exec SKELETAL ORIGIN NAME=TarpFrame X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00134	
00135	// Rope
00136	#exec SKELETAL IMPORT NAME=Rope FILE=..\meshes\objects\rope.scm PACKAGE=objects
00137	#exec SKELETAL ORIGIN NAME=Rope X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00138	
00139	// BoneBridge
00140	#exec SKELETAL IMPORT NAME=BoneBridge FILE=..\meshes\objects\BoneBridge.scm PACKAGE=objects
00141	#exec SKELETAL ORIGIN NAME=BoneBridge X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00142	
00143	// RibInDirt
00144	#exec SKELETAL IMPORT NAME=RibInDirt FILE=..\meshes\objects\RibInDirt.scm PACKAGE=objects
00145	#exec SKELETAL ORIGIN NAME=RibInDirt X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00146	
00147	// Drum
00148	#exec SKELETAL IMPORT NAME=Drum FILE=..\meshes\objects\drum.scm PACKAGE=objects
00149	#exec SKELETAL ORIGIN NAME=Drum X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00150	
00151	// Gong
00152	#exec SKELETAL IMPORT NAME=Gong FILE=..\meshes\objects\gong.scm PACKAGE=objects
00153	#exec SKELETAL ORIGIN NAME=Gong X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00154	
00155	// Horn
00156	#exec SKELETAL IMPORT NAME=Horn FILE=..\meshes\objects\horn.scm PACKAGE=objects
00157	#exec SKELETAL ORIGIN NAME=Horn X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00158	
00159	// Hotbowl
00160	#exec SKELETAL IMPORT NAME=Hotbowl FILE=..\meshes\objects\hotbowl.scm PACKAGE=objects
00161	#exec SKELETAL ORIGIN NAME=Hotbowl X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00162	
00163	// IceChunk
00164	#exec SKELETAL IMPORT NAME=IceChunk FILE=..\meshes\objects\IceChunk.scm PACKAGE=objects
00165	#exec SKELETAL ORIGIN NAME=IceChunk X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00166	
00167	// LavaChunk
00168	#exec SKELETAL IMPORT NAME=LavaChunk FILE=..\meshes\objects\LavaChunk.scm PACKAGE=objects
00169	#exec SKELETAL ORIGIN NAME=LavaChunk X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00170	
00171	// Oar
00172	#exec SKELETAL IMPORT NAME=Oar FILE=..\meshes\objects\Oar.scm PACKAGE=objects
00173	#exec SKELETAL ORIGIN NAME=Oar X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00174	
00175	// Raft
00176	#exec SKELETAL IMPORT NAME=Raft FILE=..\meshes\objects\Raft.scm PACKAGE=objects
00177	#exec SKELETAL ORIGIN NAME=Raft X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00178	
00179	// Gib Chunk
00180	#exec SKELETAL IMPORT NAME=GibChunk FILE=..\meshes\objects\GibChunk.scm PACKAGE=objects
00181	#exec SKELETAL ORIGIN NAME=GibChunk X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00182	
00183	// Trigger
00184	#exec SKELETAL IMPORT NAME=Trigger FILE=..\meshes\objects\Trigger.scm PACKAGE=objects
00185	#exec SKELETAL ORIGIN NAME=Trigger X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00186	
00187	// Leaf
00188	#exec SKELETAL IMPORT NAME=Leaf FILE=..\meshes\objects\Leaf.scm PACKAGE=objects
00189	#exec SKELETAL ORIGIN NAME=Leaf X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00190	
00191	// LongTable
00192	#exec SKELETAL IMPORT NAME=LongTable FILE=..\meshes\objects\LongTable.scm PACKAGE=objects
00193	#exec SKELETAL ORIGIN NAME=LongTable X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00194	
00195	// ShortTable
00196	#exec SKELETAL IMPORT NAME=ShortTable FILE=..\meshes\objects\ShortTable.scm PACKAGE=objects
00197	#exec SKELETAL ORIGIN NAME=ShortTable X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00198	
00199	// DwarfStool
00200	#exec SKELETAL IMPORT NAME=DwarfStool FILE=..\meshes\objects\DwarfStool.scm PACKAGE=objects
00201	#exec SKELETAL ORIGIN NAME=DwarfStool X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00202	
00203	// Heads
00204	#exec SKELETAL IMPORT NAME=Heads FILE=..\meshes\objects\Heads.scm PACKAGE=objects NOCENTER=1
00205	#exec SKELETAL ORIGIN NAME=Heads X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0
00206	
00207	// Limbs
00208	#exec SKELETAL IMPORT NAME=Limbs FILE=..\meshes\objects\Limbs.scm PACKAGE=objects NOCENTER=1
00209	#exec SKELETAL ORIGIN NAME=Limbs X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0
00210	
00211	// Chunks
00212	#exec SKELETAL IMPORT NAME=Chunks FILE=..\meshes\objects\Chunks.scm PACKAGE=objects
00213	#exec SKELETAL ORIGIN NAME=Chunks X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00214	
00215	// Goblin FireHead Sconce
00216	#exec SKELETAL IMPORT NAME=GoblinFirehead FILE=..\meshes\objects\GoblinFirehead.scm PACKAGE=objects
00217	#exec SKELETAL ORIGIN NAME=GoblinFirehead X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00218	
00219	// ShortBrazer
00220	#exec SKELETAL IMPORT NAME=ShortBrazer FILE=..\meshes\objects\ShortBrazer.scm PACKAGE=objects NOCENTER=1
00221	#exec SKELETAL ORIGIN NAME=ShortBrazer X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00222	
00223	// TallBrazer
00224	#exec SKELETAL IMPORT NAME=TallBrazer FILE=..\meshes\objects\TallBrazer.scm PACKAGE=objects
00225	#exec SKELETAL ORIGIN NAME=TallBrazer X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00226	
00227	// LionHead
00228	#exec SKELETAL IMPORT NAME=LionHead FILE=..\meshes\objects\LionHead.scm PACKAGE=objects NOCENTER=1
00229	#exec SKELETAL ORIGIN NAME=LionHead X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00230	
00231	// TorchHolder
00232	#exec SKELETAL IMPORT NAME=TorchHolder FILE=..\meshes\objects\TorchHolder.scm PACKAGE=objects NOCENTER=1
00233	#exec SKELETAL ORIGIN NAME=TorchHolder X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00234	
00235	// HelTorch
00236	#exec SKELETAL IMPORT NAME=HelTorch FILE=..\meshes\objects\HelTorch.scm PACKAGE=objects NOCENTER=1
00237	#exec SKELETAL ORIGIN NAME=HelTorch X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0
00238	
00239	// Barrel
00240	#exec SKELETAL IMPORT NAME=Barrel FILE=..\meshes\objects\Barrel.scm PACKAGE=objects
00241	#exec SKELETAL ORIGIN NAME=Barrel X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00242	
00243	// HelSpike1
00244	#exec SKELETAL IMPORT NAME=HelSpike1 FILE=..\meshes\objects\HelSpike1.scm PACKAGE=objects
00245	#exec SKELETAL ORIGIN NAME=HelSpike1 X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00246	
00247	// HelSpike2
00248	#exec SKELETAL IMPORT NAME=HelSpike2 FILE=..\meshes\objects\HelSpike2.scm PACKAGE=objects
00249	#exec SKELETAL ORIGIN NAME=HelSpike2 X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00250	
00251	// HelChandelier
00252	#exec SKELETAL IMPORT NAME=HelChandelier FILE=..\meshes\objects\HelChandelier.scm PACKAGE=objects
00253	#exec SKELETAL ORIGIN NAME=HelChandelier X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00254	
00255	// Rune1
00256	#exec SKELETAL IMPORT NAME=Rune1 FILE=..\meshes\objects\Rune1.scm PACKAGE=objects NOCENTER=1
00257	#exec SKELETAL ORIGIN NAME=Rune1 X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00258	
00259	// Rune2
00260	#exec SKELETAL IMPORT NAME=Rune2 FILE=..\meshes\objects\Rune2.scm PACKAGE=objects NOCENTER=1
00261	#exec SKELETAL ORIGIN NAME=Rune2 X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00262	
00263	// Rune3
00264	#exec SKELETAL IMPORT NAME=Rune3 FILE=..\meshes\objects\Rune3.scm PACKAGE=objects NOCENTER=1
00265	#exec SKELETAL ORIGIN NAME=Rune3 X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00266	
00267	// Rune4
00268	#exec SKELETAL IMPORT NAME=Rune4 FILE=..\meshes\objects\Rune4.scm PACKAGE=objects NOCENTER=1
00269	#exec SKELETAL ORIGIN NAME=Rune4 X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00270	
00271	// Rune5
00272	#exec SKELETAL IMPORT NAME=Rune5 FILE=..\meshes\objects\Rune5.scm PACKAGE=objects NOCENTER=1
00273	#exec SKELETAL ORIGIN NAME=Rune5 X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00274	
00275	// Hemisphere
00276	#exec SKELETAL IMPORT NAME=Hemisphere FILE=..\meshes\objects\Hemisphere.scm PACKAGE=objects NOCENTER=1
00277	#exec SKELETAL ORIGIN NAME=Hemisphere X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00278	
00279	// Fruit
00280	#exec SKELETAL IMPORT NAME=Fruit FILE=..\meshes\objects\Fruit.scm PACKAGE=objects NOCENTER=1
00281	#exec SKELETAL ORIGIN NAME=Fruit X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00282	
00283	// Fruit_Core
00284	#exec SKELETAL IMPORT NAME=Fruit_Core FILE=..\meshes\objects\Fruit_core.scm PACKAGE=objects NOCENTER=1
00285	#exec SKELETAL ORIGIN NAME=Fruit_Core X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00286	
00287	// Bone
00288	#exec SKELETAL IMPORT NAME=Bone FILE=..\meshes\objects\Bone.scm PACKAGE=objects
00289	#exec SKELETAL ORIGIN NAME=Bone X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00290	
00291	// Pelvis
00292	#exec SKELETAL IMPORT NAME=Pelvis FILE=..\meshes\objects\Pelvis.scm PACKAGE=objects
00293	#exec SKELETAL ORIGIN NAME=Pelvis X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00294	
00295	// Ribs
00296	#exec SKELETAL IMPORT NAME=Ribs FILE=..\meshes\objects\Ribs.scm PACKAGE=objects
00297	#exec SKELETAL ORIGIN NAME=Ribs X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00298	
00299	// Skull
00300	#exec SKELETAL IMPORT NAME=Skull FILE=..\meshes\objects\Skull.scm PACKAGE=objects
00301	#exec SKELETAL ORIGIN NAME=Skull X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00302	
00303	// RuneLogo
00304	#exec SKELETAL IMPORT NAME=RuneLogo FILE=..\meshes\objects\RuneLogo.scm PACKAGE=objects
00305	#exec SKELETAL ORIGIN NAME=RuneLogo X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00306	
00307	// HelStatue
00308	#exec SKELETAL IMPORT NAME=HelStatue FILE=..\meshes\objects\HelStatue.scm PACKAGE=objects
00309	#exec SKELETAL ORIGIN NAME=HelStatue X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00310	
00311	// SarkEye Axe
00312	#exec SKELETAL IMPORT NAME=SarkEyeAxe FILE=..\meshes\objects\SarkEyeAxe.scm PACKAGE=objects NOCENTER=1
00313	#exec SKELETAL ORIGIN NAME=SarkEyeAxe X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0
00314	
00315	// SarkEye Hammer
00316	#exec SKELETAL IMPORT NAME=SarkEyeHammer FILE=..\meshes\objects\SarkEyeHammer.scm PACKAGE=objects NOCENTER=1
00317	#exec SKELETAL ORIGIN NAME=SarkEyeHammer X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0
00318	
00319	// SarkEye Sword
00320	#exec SKELETAL IMPORT NAME=SarkEyeSword FILE=..\meshes\objects\SarkEyeSword.scm PACKAGE=objects NOCENTER=1
00321	#exec SKELETAL ORIGIN NAME=SarkEyeSword X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0
00322	
00323	// SarkEye None (for Spawn)
00324	#exec SKELETAL IMPORT NAME=SarkEyeNone FILE=..\meshes\objects\SarkEyeNone.scm PACKAGE=objects NOCENTER=1
00325	#exec SKELETAL ORIGIN NAME=SarkEyeNone X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0
00326	
00327	// ZombieEye
00328	#exec SKELETAL IMPORT NAME=ZombieEye FILE=..\meshes\objects\ZombieEye.scm PACKAGE=objects NOCENTER=1
00329	#exec SKELETAL ORIGIN NAME=ZombieEye X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0
00330	
00331	// SarkEyeRagnar
00332	#exec SKELETAL IMPORT NAME=SarkEyeRagnar FILE=..\meshes\objects\SarkEyeRagnar.scm PACKAGE=objects NOCENTER=1
00333	#exec SKELETAL ORIGIN NAME=SarkEyeRagnar X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0
00334	
00335	// SarkEyeConrack
00336	#exec SKELETAL IMPORT NAME=SarkEyeConrack FILE=..\meshes\objects\SarkEyeConrack.scm PACKAGE=objects NOCENTER=1
00337	#exec SKELETAL ORIGIN NAME=SarkEyeConrack X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0
00338	
00339	// Lever
00340	#exec SKELETAL IMPORT NAME=Lever FILE=..\meshes\objects\Lever.scm PACKAGE=objects
00341	#exec SKELETAL ORIGIN NAME=Lever X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00342	
00343	// FX_Trail
00344	#exec SKELETAL IMPORT NAME=FX_Trail FILE=..\meshes\objects\FX_Trail.scm PACKAGE=objects NOCENTER=1
00345	#exec SKELETAL ORIGIN NAME=FX_Trail X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0
00346	
00347	// TubeTongue
00348	#exec SKELETAL IMPORT NAME=TubeTongue FILE=..\meshes\objects\TubeTongue.scm PACKAGE=objects NOCENTER=1
00349	#exec SKELETAL ORIGIN NAME=TubeTongue X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0
00350	
00351	// LokiSconce
00352	#exec SKELETAL IMPORT NAME=LokiSconce FILE=..\meshes\objects\LokiSconce.scm PACKAGE=objects
00353	#exec SKELETAL ORIGIN NAME=LokiSconce X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00354	
00355	// EffectSkel (BroadSword)
00356	#exec SKELETAL IMPORT NAME=EffectSkel FILE=..\meshes\objects\EffectSkel.scm PACKAGE=objects NOCENTER=1
00357	#exec SKELETAL ORIGIN NAME=EffectSkel X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
00358	
00359	// Guarantee that the object package is saved
00360	#exec SKELETAL SAVEPACKAGE PACKAGE=Objects FILE=..\meshes\objects.ums
00361	
00362	defaultproperties
00363	{
00364	}

End Source Code