Core.Object | +--Engine.Actor | +--Imports.Imports | +--Imports.ObjectImports
00001 //============================================================================= 00002 // ObjectImports. 00003 //============================================================================= 00004 class ObjectImports extends Imports 00005 abstract; 00006 00007 // Chandelier 00008 #exec SKELETAL IMPORT NAME=Chandelier FILE=..\meshes\objects\Chandelier.scm PACKAGE=objects 00009 #exec SKELETAL ORIGIN NAME=Chandelier X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00010 00011 // Wagon 00012 #exec SKELETAL IMPORT NAME=Wagon FILE=..\meshes\objects\Wagon.scm PACKAGE=objects 00013 #exec SKELETAL ORIGIN NAME=Wagon X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00014 00015 // Large Wagon 00016 #exec SKELETAL IMPORT NAME=WagonLarge FILE=..\meshes\objects\WagonLarge.scm PACKAGE=objects 00017 #exec SKELETAL ORIGIN NAME=WagonLarge X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00018 00019 // Grain Sack 00020 #exec SKELETAL IMPORT NAME=GrainSack FILE=..\meshes\objects\GrainSack.scm PACKAGE=objects 00021 #exec SKELETAL ORIGIN NAME=GrainSack X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00022 00023 // Burlap Sack 00024 #exec SKELETAL IMPORT NAME=BurlapSack FILE=..\meshes\objects\BurlapSack.scm PACKAGE=objects 00025 #exec SKELETAL ORIGIN NAME=BurlapSack X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00026 00027 // Leg-o-Meat 00028 #exec SKELETAL IMPORT NAME=LegOMeat FILE=..\meshes\objects\LegOMeat.scm PACKAGE=objects 00029 #exec SKELETAL ORIGIN NAME=LegOMeat X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00030 00031 // Sark Crucifix #2 00032 #exec SKELETAL IMPORT NAME=Crucifix2 FILE=..\meshes\objects\Crucifix2.scm PACKAGE=objects 00033 #exec SKELETAL ORIGIN NAME=Crucifix2 X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00034 00035 // Goblin Mask 00036 #exec SKELETAL IMPORT NAME=GoblinMask FILE=..\meshes\objects\GoblinMask.scm PACKAGE=objects 00037 #exec SKELETAL ORIGIN NAME=GoblinMask X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0 00038 00039 // Mud Bubble 00040 #exec SKELETAL IMPORT NAME=MudBubble FILE=..\meshes\objects\MudBubble.scm PACKAGE=objects NOCENTER=1 00041 #exec SKELETAL ORIGIN NAME=MudBubble X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00042 00043 // Goblin Head 00044 #exec SKELETAL IMPORT NAME=goblinhead FILE=..\meshes\objects\goblinhead.scm PACKAGE=objects NOCENTER=1 00045 #exec SKELETAL ORIGIN NAME=goblinhead X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00046 00047 // Goblin Left Arm 00048 #exec SKELETAL IMPORT NAME=goblinlarm FILE=..\meshes\objects\goblinlarm.scm PACKAGE=objects NOCENTER=1 00049 #exec SKELETAL ORIGIN NAME=goblinlarm X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0 00050 00051 // Goblin Right Arm 00052 #exec SKELETAL IMPORT NAME=goblinrarm FILE=..\meshes\objects\goblinrarm.scm PACKAGE=objects NOCENTER=1 00053 #exec SKELETAL ORIGIN NAME=goblinrarm X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0 00054 00055 // Footbridge 00056 #exec SKELETAL IMPORT NAME=footbridge FILE=..\meshes\objects\footbridge.scm PACKAGE=objects 00057 #exec SKELETAL ORIGIN NAME=footbridge X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00058 00059 // Rocks 00060 #exec SKELETAL IMPORT NAME=Rocks FILE=..\meshes\objects\Rocks.scm PACKAGE=objects 00061 #exec SKELETAL ORIGIN NAME=Rocks X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00062 00063 // Keg 00064 #exec SKELETAL IMPORT NAME=Keg FILE=..\meshes\objects\Keg.scm PACKAGE=objects 00065 #exec SKELETAL ORIGIN NAME=Keg X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00066 00067 // Stool 00068 #exec SKELETAL IMPORT NAME=Stool FILE=..\meshes\objects\Stool.scm PACKAGE=objects 00069 #exec SKELETAL ORIGIN NAME=Stool X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00070 00071 // Table 00072 #exec SKELETAL IMPORT NAME=Table FILE=..\meshes\objects\Table.scm PACKAGE=objects 00073 #exec SKELETAL ORIGIN NAME=Table X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00074 00075 // Bench 00076 #exec SKELETAL IMPORT NAME=Bench FILE=..\meshes\objects\Bench.scm PACKAGE=objects 00077 #exec SKELETAL ORIGIN NAME=Bench X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00078 00079 // Bucket 00080 #exec SKELETAL IMPORT NAME=Bucket FILE=..\meshes\objects\Bucket.scm PACKAGE=objects 00081 #exec SKELETAL ORIGIN NAME=Bucket X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00082 00083 // Kettle 00084 #exec SKELETAL IMPORT NAME=Kettle FILE=..\meshes\objects\Kettle.scm PACKAGE=objects 00085 #exec SKELETAL ORIGIN NAME=Kettle X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00086 00087 // Tstadt_torch 00088 #exec SKELETAL IMPORT NAME=Tstadt_torch FILE=..\meshes\objects\Tstadt_torch.scm PACKAGE=objects 00089 #exec SKELETAL ORIGIN NAME=Tstadt_torch X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00090 00091 // Skinrack 00092 #exec SKELETAL IMPORT NAME=Skinrack FILE=..\meshes\objects\Skinrack.scm PACKAGE=objects 00093 #exec SKELETAL ORIGIN NAME=Skinrack X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00094 00095 // FireRing 00096 #exec SKELETAL IMPORT NAME=FireRing FILE=..\meshes\objects\FireRing.scm PACKAGE=objects 00097 #exec SKELETAL ORIGIN NAME=FireRing X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00098 00099 // AnimalTrough 00100 #exec SKELETAL IMPORT NAME=AnimalTrough FILE=..\meshes\objects\AnimalTrough.scm PACKAGE=objects 00101 #exec SKELETAL ORIGIN NAME=AnimalTrough X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00102 00103 // Skin 00104 #exec SKELETAL IMPORT NAME=Skin FILE=..\meshes\objects\Skin.scm PACKAGE=objects 00105 #exec SKELETAL ORIGIN NAME=Skin X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00106 00107 // Plate 00108 #exec SKELETAL IMPORT NAME=Plate FILE=..\meshes\objects\Plate.scm PACKAGE=objects 00109 #exec SKELETAL ORIGIN NAME=Plate X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00110 00111 // Torch 00112 #exec SKELETAL IMPORT NAME=Torch FILE=..\meshes\objects\Torch.scm PACKAGE=objects NOCENTER=1 00113 #exec SKELETAL ORIGIN NAME=Torch X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0 00114 00115 // Stein 00116 #exec SKELETAL IMPORT NAME=Stein FILE=..\meshes\objects\Stein.scm PACKAGE=objects NOCENTER=1 00117 #exec SKELETAL ORIGIN NAME=Stein X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0 00118 00119 // Crucifix 00120 #exec SKELETAL IMPORT NAME=Crucifix FILE=..\meshes\objects\Crucifix.scm PACKAGE=objects 00121 #exec SKELETAL ORIGIN NAME=Crucifix X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00122 00123 // Goblin Torch 00124 #exec SKELETAL IMPORT NAME=GoblinTorch FILE=..\meshes\objects\GoblinTorch.scm PACKAGE=objects 00125 #exec SKELETAL ORIGIN NAME=GoblinTorch X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00126 00127 // Tarp 00128 #exec SKELETAL IMPORT NAME=Tarp FILE=..\meshes\objects\tarp.scm PACKAGE=objects 00129 #exec SKELETAL ORIGIN NAME=Tarp X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00130 00131 // TarpFrame 00132 #exec SKELETAL IMPORT NAME=TarpFrame FILE=..\meshes\objects\TarpFrame.scm PACKAGE=objects 00133 #exec SKELETAL ORIGIN NAME=TarpFrame X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00134 00135 // Rope 00136 #exec SKELETAL IMPORT NAME=Rope FILE=..\meshes\objects\rope.scm PACKAGE=objects 00137 #exec SKELETAL ORIGIN NAME=Rope X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00138 00139 // BoneBridge 00140 #exec SKELETAL IMPORT NAME=BoneBridge FILE=..\meshes\objects\BoneBridge.scm PACKAGE=objects 00141 #exec SKELETAL ORIGIN NAME=BoneBridge X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00142 00143 // RibInDirt 00144 #exec SKELETAL IMPORT NAME=RibInDirt FILE=..\meshes\objects\RibInDirt.scm PACKAGE=objects 00145 #exec SKELETAL ORIGIN NAME=RibInDirt X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00146 00147 // Drum 00148 #exec SKELETAL IMPORT NAME=Drum FILE=..\meshes\objects\drum.scm PACKAGE=objects 00149 #exec SKELETAL ORIGIN NAME=Drum X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00150 00151 // Gong 00152 #exec SKELETAL IMPORT NAME=Gong FILE=..\meshes\objects\gong.scm PACKAGE=objects 00153 #exec SKELETAL ORIGIN NAME=Gong X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00154 00155 // Horn 00156 #exec SKELETAL IMPORT NAME=Horn FILE=..\meshes\objects\horn.scm PACKAGE=objects 00157 #exec SKELETAL ORIGIN NAME=Horn X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00158 00159 // Hotbowl 00160 #exec SKELETAL IMPORT NAME=Hotbowl FILE=..\meshes\objects\hotbowl.scm PACKAGE=objects 00161 #exec SKELETAL ORIGIN NAME=Hotbowl X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00162 00163 // IceChunk 00164 #exec SKELETAL IMPORT NAME=IceChunk FILE=..\meshes\objects\IceChunk.scm PACKAGE=objects 00165 #exec SKELETAL ORIGIN NAME=IceChunk X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00166 00167 // LavaChunk 00168 #exec SKELETAL IMPORT NAME=LavaChunk FILE=..\meshes\objects\LavaChunk.scm PACKAGE=objects 00169 #exec SKELETAL ORIGIN NAME=LavaChunk X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00170 00171 // Oar 00172 #exec SKELETAL IMPORT NAME=Oar FILE=..\meshes\objects\Oar.scm PACKAGE=objects 00173 #exec SKELETAL ORIGIN NAME=Oar X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00174 00175 // Raft 00176 #exec SKELETAL IMPORT NAME=Raft FILE=..\meshes\objects\Raft.scm PACKAGE=objects 00177 #exec SKELETAL ORIGIN NAME=Raft X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00178 00179 // Gib Chunk 00180 #exec SKELETAL IMPORT NAME=GibChunk FILE=..\meshes\objects\GibChunk.scm PACKAGE=objects 00181 #exec SKELETAL ORIGIN NAME=GibChunk X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00182 00183 // Trigger 00184 #exec SKELETAL IMPORT NAME=Trigger FILE=..\meshes\objects\Trigger.scm PACKAGE=objects 00185 #exec SKELETAL ORIGIN NAME=Trigger X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00186 00187 // Leaf 00188 #exec SKELETAL IMPORT NAME=Leaf FILE=..\meshes\objects\Leaf.scm PACKAGE=objects 00189 #exec SKELETAL ORIGIN NAME=Leaf X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00190 00191 // LongTable 00192 #exec SKELETAL IMPORT NAME=LongTable FILE=..\meshes\objects\LongTable.scm PACKAGE=objects 00193 #exec SKELETAL ORIGIN NAME=LongTable X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00194 00195 // ShortTable 00196 #exec SKELETAL IMPORT NAME=ShortTable FILE=..\meshes\objects\ShortTable.scm PACKAGE=objects 00197 #exec SKELETAL ORIGIN NAME=ShortTable X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00198 00199 // DwarfStool 00200 #exec SKELETAL IMPORT NAME=DwarfStool FILE=..\meshes\objects\DwarfStool.scm PACKAGE=objects 00201 #exec SKELETAL ORIGIN NAME=DwarfStool X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00202 00203 // Heads 00204 #exec SKELETAL IMPORT NAME=Heads FILE=..\meshes\objects\Heads.scm PACKAGE=objects NOCENTER=1 00205 #exec SKELETAL ORIGIN NAME=Heads X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0 00206 00207 // Limbs 00208 #exec SKELETAL IMPORT NAME=Limbs FILE=..\meshes\objects\Limbs.scm PACKAGE=objects NOCENTER=1 00209 #exec SKELETAL ORIGIN NAME=Limbs X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0 00210 00211 // Chunks 00212 #exec SKELETAL IMPORT NAME=Chunks FILE=..\meshes\objects\Chunks.scm PACKAGE=objects 00213 #exec SKELETAL ORIGIN NAME=Chunks X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00214 00215 // Goblin FireHead Sconce 00216 #exec SKELETAL IMPORT NAME=GoblinFirehead FILE=..\meshes\objects\GoblinFirehead.scm PACKAGE=objects 00217 #exec SKELETAL ORIGIN NAME=GoblinFirehead X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00218 00219 // ShortBrazer 00220 #exec SKELETAL IMPORT NAME=ShortBrazer FILE=..\meshes\objects\ShortBrazer.scm PACKAGE=objects NOCENTER=1 00221 #exec SKELETAL ORIGIN NAME=ShortBrazer X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00222 00223 // TallBrazer 00224 #exec SKELETAL IMPORT NAME=TallBrazer FILE=..\meshes\objects\TallBrazer.scm PACKAGE=objects 00225 #exec SKELETAL ORIGIN NAME=TallBrazer X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00226 00227 // LionHead 00228 #exec SKELETAL IMPORT NAME=LionHead FILE=..\meshes\objects\LionHead.scm PACKAGE=objects NOCENTER=1 00229 #exec SKELETAL ORIGIN NAME=LionHead X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00230 00231 // TorchHolder 00232 #exec SKELETAL IMPORT NAME=TorchHolder FILE=..\meshes\objects\TorchHolder.scm PACKAGE=objects NOCENTER=1 00233 #exec SKELETAL ORIGIN NAME=TorchHolder X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00234 00235 // HelTorch 00236 #exec SKELETAL IMPORT NAME=HelTorch FILE=..\meshes\objects\HelTorch.scm PACKAGE=objects NOCENTER=1 00237 #exec SKELETAL ORIGIN NAME=HelTorch X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0 00238 00239 // Barrel 00240 #exec SKELETAL IMPORT NAME=Barrel FILE=..\meshes\objects\Barrel.scm PACKAGE=objects 00241 #exec SKELETAL ORIGIN NAME=Barrel X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00242 00243 // HelSpike1 00244 #exec SKELETAL IMPORT NAME=HelSpike1 FILE=..\meshes\objects\HelSpike1.scm PACKAGE=objects 00245 #exec SKELETAL ORIGIN NAME=HelSpike1 X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00246 00247 // HelSpike2 00248 #exec SKELETAL IMPORT NAME=HelSpike2 FILE=..\meshes\objects\HelSpike2.scm PACKAGE=objects 00249 #exec SKELETAL ORIGIN NAME=HelSpike2 X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00250 00251 // HelChandelier 00252 #exec SKELETAL IMPORT NAME=HelChandelier FILE=..\meshes\objects\HelChandelier.scm PACKAGE=objects 00253 #exec SKELETAL ORIGIN NAME=HelChandelier X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00254 00255 // Rune1 00256 #exec SKELETAL IMPORT NAME=Rune1 FILE=..\meshes\objects\Rune1.scm PACKAGE=objects NOCENTER=1 00257 #exec SKELETAL ORIGIN NAME=Rune1 X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00258 00259 // Rune2 00260 #exec SKELETAL IMPORT NAME=Rune2 FILE=..\meshes\objects\Rune2.scm PACKAGE=objects NOCENTER=1 00261 #exec SKELETAL ORIGIN NAME=Rune2 X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00262 00263 // Rune3 00264 #exec SKELETAL IMPORT NAME=Rune3 FILE=..\meshes\objects\Rune3.scm PACKAGE=objects NOCENTER=1 00265 #exec SKELETAL ORIGIN NAME=Rune3 X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00266 00267 // Rune4 00268 #exec SKELETAL IMPORT NAME=Rune4 FILE=..\meshes\objects\Rune4.scm PACKAGE=objects NOCENTER=1 00269 #exec SKELETAL ORIGIN NAME=Rune4 X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00270 00271 // Rune5 00272 #exec SKELETAL IMPORT NAME=Rune5 FILE=..\meshes\objects\Rune5.scm PACKAGE=objects NOCENTER=1 00273 #exec SKELETAL ORIGIN NAME=Rune5 X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00274 00275 // Hemisphere 00276 #exec SKELETAL IMPORT NAME=Hemisphere FILE=..\meshes\objects\Hemisphere.scm PACKAGE=objects NOCENTER=1 00277 #exec SKELETAL ORIGIN NAME=Hemisphere X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00278 00279 // Fruit 00280 #exec SKELETAL IMPORT NAME=Fruit FILE=..\meshes\objects\Fruit.scm PACKAGE=objects NOCENTER=1 00281 #exec SKELETAL ORIGIN NAME=Fruit X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00282 00283 // Fruit_Core 00284 #exec SKELETAL IMPORT NAME=Fruit_Core FILE=..\meshes\objects\Fruit_core.scm PACKAGE=objects NOCENTER=1 00285 #exec SKELETAL ORIGIN NAME=Fruit_Core X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00286 00287 // Bone 00288 #exec SKELETAL IMPORT NAME=Bone FILE=..\meshes\objects\Bone.scm PACKAGE=objects 00289 #exec SKELETAL ORIGIN NAME=Bone X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00290 00291 // Pelvis 00292 #exec SKELETAL IMPORT NAME=Pelvis FILE=..\meshes\objects\Pelvis.scm PACKAGE=objects 00293 #exec SKELETAL ORIGIN NAME=Pelvis X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00294 00295 // Ribs 00296 #exec SKELETAL IMPORT NAME=Ribs FILE=..\meshes\objects\Ribs.scm PACKAGE=objects 00297 #exec SKELETAL ORIGIN NAME=Ribs X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00298 00299 // Skull 00300 #exec SKELETAL IMPORT NAME=Skull FILE=..\meshes\objects\Skull.scm PACKAGE=objects 00301 #exec SKELETAL ORIGIN NAME=Skull X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00302 00303 // RuneLogo 00304 #exec SKELETAL IMPORT NAME=RuneLogo FILE=..\meshes\objects\RuneLogo.scm PACKAGE=objects 00305 #exec SKELETAL ORIGIN NAME=RuneLogo X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00306 00307 // HelStatue 00308 #exec SKELETAL IMPORT NAME=HelStatue FILE=..\meshes\objects\HelStatue.scm PACKAGE=objects 00309 #exec SKELETAL ORIGIN NAME=HelStatue X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00310 00311 // SarkEye Axe 00312 #exec SKELETAL IMPORT NAME=SarkEyeAxe FILE=..\meshes\objects\SarkEyeAxe.scm PACKAGE=objects NOCENTER=1 00313 #exec SKELETAL ORIGIN NAME=SarkEyeAxe X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0 00314 00315 // SarkEye Hammer 00316 #exec SKELETAL IMPORT NAME=SarkEyeHammer FILE=..\meshes\objects\SarkEyeHammer.scm PACKAGE=objects NOCENTER=1 00317 #exec SKELETAL ORIGIN NAME=SarkEyeHammer X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0 00318 00319 // SarkEye Sword 00320 #exec SKELETAL IMPORT NAME=SarkEyeSword FILE=..\meshes\objects\SarkEyeSword.scm PACKAGE=objects NOCENTER=1 00321 #exec SKELETAL ORIGIN NAME=SarkEyeSword X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0 00322 00323 // SarkEye None (for Spawn) 00324 #exec SKELETAL IMPORT NAME=SarkEyeNone FILE=..\meshes\objects\SarkEyeNone.scm PACKAGE=objects NOCENTER=1 00325 #exec SKELETAL ORIGIN NAME=SarkEyeNone X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0 00326 00327 // ZombieEye 00328 #exec SKELETAL IMPORT NAME=ZombieEye FILE=..\meshes\objects\ZombieEye.scm PACKAGE=objects NOCENTER=1 00329 #exec SKELETAL ORIGIN NAME=ZombieEye X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0 00330 00331 // SarkEyeRagnar 00332 #exec SKELETAL IMPORT NAME=SarkEyeRagnar FILE=..\meshes\objects\SarkEyeRagnar.scm PACKAGE=objects NOCENTER=1 00333 #exec SKELETAL ORIGIN NAME=SarkEyeRagnar X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0 00334 00335 // SarkEyeConrack 00336 #exec SKELETAL IMPORT NAME=SarkEyeConrack FILE=..\meshes\objects\SarkEyeConrack.scm PACKAGE=objects NOCENTER=1 00337 #exec SKELETAL ORIGIN NAME=SarkEyeConrack X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0 00338 00339 // Lever 00340 #exec SKELETAL IMPORT NAME=Lever FILE=..\meshes\objects\Lever.scm PACKAGE=objects 00341 #exec SKELETAL ORIGIN NAME=Lever X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00342 00343 // FX_Trail 00344 #exec SKELETAL IMPORT NAME=FX_Trail FILE=..\meshes\objects\FX_Trail.scm PACKAGE=objects NOCENTER=1 00345 #exec SKELETAL ORIGIN NAME=FX_Trail X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0 00346 00347 // TubeTongue 00348 #exec SKELETAL IMPORT NAME=TubeTongue FILE=..\meshes\objects\TubeTongue.scm PACKAGE=objects NOCENTER=1 00349 #exec SKELETAL ORIGIN NAME=TubeTongue X=0 Y=0 Z=0 Pitch=0 Yaw=0 Roll=0 00350 00351 // LokiSconce 00352 #exec SKELETAL IMPORT NAME=LokiSconce FILE=..\meshes\objects\LokiSconce.scm PACKAGE=objects 00353 #exec SKELETAL ORIGIN NAME=LokiSconce X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00354 00355 // EffectSkel (BroadSword) 00356 #exec SKELETAL IMPORT NAME=EffectSkel FILE=..\meshes\objects\EffectSkel.scm PACKAGE=objects NOCENTER=1 00357 #exec SKELETAL ORIGIN NAME=EffectSkel X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 00358 00359 // Guarantee that the object package is saved 00360 #exec SKELETAL SAVEPACKAGE PACKAGE=Objects FILE=..\meshes\objects.ums 00361 00362 defaultproperties 00363 { 00364 }