Imports
Class CreatureImports

source: c:\runehov\Imports\Classes\CreatureImports.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Imports.Imports
         |
         +--Imports.CreatureImports
Direct Known Subclasses:None

class CreatureImports
extends Imports.Imports

//============================================================================= // CreatureImports. //=============================================================================

Source Code


00001	//=============================================================================
00002	// CreatureImports.
00003	//=============================================================================
00004	class CreatureImports extends imports
00005		abstract;
00006	
00007	// Goblin
00008	#exec SKELETAL IMPORT NAME=goblin FILE=..\meshes\creatures\goblin.scm PACKAGE=creatures
00009	#exec SKELETAL ORIGIN NAME=goblin X=0 Y=0 Z=-9 Pitch=0 Yaw=-64 Roll=-64
00010	
00011	// Eel
00012	#exec SKELETAL IMPORT NAME=eel FILE=..\meshes\creatures\eel.scm PACKAGE=creatures NOCENTER=1
00013	#exec SKELETAL ORIGIN NAME=eel X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00014	
00015	// Jellyfish
00016	#exec SKELETAL IMPORT NAME=jellyfish FILE=..\meshes\creatures\jellyfish.scm PACKAGE=creatures NOCENTER=1
00017	#exec SKELETAL ORIGIN NAME=jellyfish X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00018	
00019	// Dangler
00020	#exec SKELETAL IMPORT NAME=dangler FILE=..\meshes\creatures\dangler.scm PACKAGE=creatures NOCENTER=1
00021	#exec SKELETAL ORIGIN NAME=dangler X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00022	
00023	// Dealie
00024	#exec SKELETAL IMPORT NAME=dealie FILE=..\meshes\creatures\dealie.scm PACKAGE=creatures
00025	#exec SKELETAL ORIGIN NAME=dealie X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00026	
00027	// Manowar
00028	#exec SKELETAL IMPORT NAME=manowar FILE=..\meshes\creatures\manowar.scm PACKAGE=creatures NOCENTER=1
00029	#exec SKELETAL ORIGIN NAME=manowar X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00030	
00031	// SnowBeast
00032	#exec SKELETAL IMPORT NAME=SnowBeast FILE=..\meshes\creatures\SnowBeast.scm PACKAGE=creatures
00033	#exec SKELETAL ORIGIN NAME=SnowBeast X=0 Y=0 Z=-4 Pitch=0 Yaw=-64 Roll=-64
00034	
00035	// GiantCrab
00036	#exec SKELETAL IMPORT NAME=GiantCrab FILE=..\meshes\creatures\GiantCrab.scm PACKAGE=creatures
00037	#exec SKELETAL ORIGIN NAME=GiantCrab X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00038	
00039	// Cuttle
00040	#exec SKELETAL IMPORT NAME=Cuttle FILE=..\meshes\creatures\Cuttle.scm PACKAGE=creatures
00041	#exec SKELETAL ORIGIN NAME=Cuttle X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00042	
00043	// Striker
00044	#exec SKELETAL IMPORT NAME=Striker FILE=..\meshes\creatures\Striker.scm PACKAGE=creatures
00045	#exec SKELETAL ORIGIN NAME=Striker X=0 Y=0 Z=65 Pitch=0 Yaw=-64 Roll=-64
00046	
00047	// Baracuda
00048	#exec SKELETAL IMPORT NAME=Baracuda FILE=..\meshes\creatures\Baracuda.scm PACKAGE=creatures
00049	#exec SKELETAL ORIGIN NAME=Baracuda X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00050	
00051	// Beetle
00052	#exec SKELETAL IMPORT NAME=Beetle FILE=..\meshes\creatures\Beetle.scm PACKAGE=creatures
00053	#exec SKELETAL ORIGIN NAME=Beetle X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00054	
00055	// Dwarf
00056	#exec SKELETAL IMPORT NAME=Dwarf FILE=..\meshes\creatures\Dwarf.scm PACKAGE=creatures
00057	#exec SKELETAL ORIGIN NAME=Dwarf X=0 Y=0 Z=-4 Pitch=0 Yaw=-64 Roll=-64
00058	
00059	// SpiderBot
00060	#exec SKELETAL IMPORT NAME=SpiderBot FILE=..\meshes\creatures\SpiderBot.scm PACKAGE=creatures
00061	#exec SKELETAL ORIGIN NAME=SpiderBot X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00062	
00063	// MechaDwarf
00064	#exec SKELETAL IMPORT NAME=MechaDwarf FILE=..\meshes\creatures\MechaDwarf.scm PACKAGE=creatures
00065	#exec SKELETAL ORIGIN NAME=MechaDwarf X=0 Y=0 Z=-50 Pitch=0 Yaw=-64 Roll=-64
00066	
00067	// Lizard
00068	#exec SKELETAL IMPORT NAME=Lizard FILE=..\meshes\creatures\Lizard.scm PACKAGE=creatures
00069	#exec SKELETAL ORIGIN NAME=Lizard X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00070	
00071	// SeaBird
00072	#exec SKELETAL IMPORT NAME=SeaBird FILE=..\meshes\creatures\SeaBird.scm PACKAGE=creatures
00073	#exec SKELETAL ORIGIN NAME=SeaBird X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00074	
00075	// OdinHead
00076	#exec SKELETAL IMPORT NAME=OdinHead FILE=..\meshes\creatures\OdinHead.scm PACKAGE=creatures
00077	#exec SKELETAL ORIGIN NAME=OdinHead X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00078	
00079	// LokiHead
00080	#exec SKELETAL IMPORT NAME=LokiHead FILE=..\meshes\creatures\LokiHead.scm PACKAGE=creatures
00081	#exec SKELETAL ORIGIN NAME=LokiHead X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00082	
00083	// Loki
00084	#exec SKELETAL IMPORT NAME=Loki FILE=..\meshes\creatures\Loki.scm PACKAGE=creatures
00085	#exec SKELETAL ORIGIN NAME=Loki X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64
00086	
00087	
00088	#exec SKELETAL SAVEPACKAGE PACKAGE=creatures FILE=..\meshes\creatures.ums
00089	
00090	defaultproperties
00091	{
00092	}

End Source Code