Core.Object | +--Engine.Actor | +--Imports.Imports | +--Imports.CreatureImports
00001 //============================================================================= 00002 // CreatureImports. 00003 //============================================================================= 00004 class CreatureImports extends imports 00005 abstract; 00006 00007 // Goblin 00008 #exec SKELETAL IMPORT NAME=goblin FILE=..\meshes\creatures\goblin.scm PACKAGE=creatures 00009 #exec SKELETAL ORIGIN NAME=goblin X=0 Y=0 Z=-9 Pitch=0 Yaw=-64 Roll=-64 00010 00011 // Eel 00012 #exec SKELETAL IMPORT NAME=eel FILE=..\meshes\creatures\eel.scm PACKAGE=creatures NOCENTER=1 00013 #exec SKELETAL ORIGIN NAME=eel X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00014 00015 // Jellyfish 00016 #exec SKELETAL IMPORT NAME=jellyfish FILE=..\meshes\creatures\jellyfish.scm PACKAGE=creatures NOCENTER=1 00017 #exec SKELETAL ORIGIN NAME=jellyfish X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00018 00019 // Dangler 00020 #exec SKELETAL IMPORT NAME=dangler FILE=..\meshes\creatures\dangler.scm PACKAGE=creatures NOCENTER=1 00021 #exec SKELETAL ORIGIN NAME=dangler X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00022 00023 // Dealie 00024 #exec SKELETAL IMPORT NAME=dealie FILE=..\meshes\creatures\dealie.scm PACKAGE=creatures 00025 #exec SKELETAL ORIGIN NAME=dealie X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00026 00027 // Manowar 00028 #exec SKELETAL IMPORT NAME=manowar FILE=..\meshes\creatures\manowar.scm PACKAGE=creatures NOCENTER=1 00029 #exec SKELETAL ORIGIN NAME=manowar X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00030 00031 // SnowBeast 00032 #exec SKELETAL IMPORT NAME=SnowBeast FILE=..\meshes\creatures\SnowBeast.scm PACKAGE=creatures 00033 #exec SKELETAL ORIGIN NAME=SnowBeast X=0 Y=0 Z=-4 Pitch=0 Yaw=-64 Roll=-64 00034 00035 // GiantCrab 00036 #exec SKELETAL IMPORT NAME=GiantCrab FILE=..\meshes\creatures\GiantCrab.scm PACKAGE=creatures 00037 #exec SKELETAL ORIGIN NAME=GiantCrab X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00038 00039 // Cuttle 00040 #exec SKELETAL IMPORT NAME=Cuttle FILE=..\meshes\creatures\Cuttle.scm PACKAGE=creatures 00041 #exec SKELETAL ORIGIN NAME=Cuttle X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00042 00043 // Striker 00044 #exec SKELETAL IMPORT NAME=Striker FILE=..\meshes\creatures\Striker.scm PACKAGE=creatures 00045 #exec SKELETAL ORIGIN NAME=Striker X=0 Y=0 Z=65 Pitch=0 Yaw=-64 Roll=-64 00046 00047 // Baracuda 00048 #exec SKELETAL IMPORT NAME=Baracuda FILE=..\meshes\creatures\Baracuda.scm PACKAGE=creatures 00049 #exec SKELETAL ORIGIN NAME=Baracuda X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00050 00051 // Beetle 00052 #exec SKELETAL IMPORT NAME=Beetle FILE=..\meshes\creatures\Beetle.scm PACKAGE=creatures 00053 #exec SKELETAL ORIGIN NAME=Beetle X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00054 00055 // Dwarf 00056 #exec SKELETAL IMPORT NAME=Dwarf FILE=..\meshes\creatures\Dwarf.scm PACKAGE=creatures 00057 #exec SKELETAL ORIGIN NAME=Dwarf X=0 Y=0 Z=-4 Pitch=0 Yaw=-64 Roll=-64 00058 00059 // SpiderBot 00060 #exec SKELETAL IMPORT NAME=SpiderBot FILE=..\meshes\creatures\SpiderBot.scm PACKAGE=creatures 00061 #exec SKELETAL ORIGIN NAME=SpiderBot X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00062 00063 // MechaDwarf 00064 #exec SKELETAL IMPORT NAME=MechaDwarf FILE=..\meshes\creatures\MechaDwarf.scm PACKAGE=creatures 00065 #exec SKELETAL ORIGIN NAME=MechaDwarf X=0 Y=0 Z=-50 Pitch=0 Yaw=-64 Roll=-64 00066 00067 // Lizard 00068 #exec SKELETAL IMPORT NAME=Lizard FILE=..\meshes\creatures\Lizard.scm PACKAGE=creatures 00069 #exec SKELETAL ORIGIN NAME=Lizard X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00070 00071 // SeaBird 00072 #exec SKELETAL IMPORT NAME=SeaBird FILE=..\meshes\creatures\SeaBird.scm PACKAGE=creatures 00073 #exec SKELETAL ORIGIN NAME=SeaBird X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00074 00075 // OdinHead 00076 #exec SKELETAL IMPORT NAME=OdinHead FILE=..\meshes\creatures\OdinHead.scm PACKAGE=creatures 00077 #exec SKELETAL ORIGIN NAME=OdinHead X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00078 00079 // LokiHead 00080 #exec SKELETAL IMPORT NAME=LokiHead FILE=..\meshes\creatures\LokiHead.scm PACKAGE=creatures 00081 #exec SKELETAL ORIGIN NAME=LokiHead X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00082 00083 // Loki 00084 #exec SKELETAL IMPORT NAME=Loki FILE=..\meshes\creatures\Loki.scm PACKAGE=creatures 00085 #exec SKELETAL ORIGIN NAME=Loki X=0 Y=0 Z=0 Pitch=0 Yaw=-64 Roll=-64 00086 00087 00088 #exec SKELETAL SAVEPACKAGE PACKAGE=creatures FILE=..\meshes\creatures.ums 00089 00090 defaultproperties 00091 { 00092 }