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Function Summary |
void |
CommenceSpewing()
//-----------------------------------------------------------------------------
// CommenceSpewing.
//-----------------------------------------------------------------------------
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float |
FixAngle(float a)
//-----------------------------------------------------------------------------
// FixAngle.
//-----------------------------------------------------------------------------
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float |
GetActiveDuration()
//-----------------------------------------------------------------------------
// GetActiveDuration.
//-----------------------------------------------------------------------------
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float |
GetDormantDuration()
//-----------------------------------------------------------------------------
// GetDormantDuration.
//-----------------------------------------------------------------------------
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void |
InjureNearbyActors()
//-----------------------------------------------------------------------------
// InjureNearbyActors.
//-----------------------------------------------------------------------------
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void |
MotionTick(float deltaTime)
//-----------------------------------------------------------------------------
// MotionTick.
//-----------------------------------------------------------------------------
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void |
PostBeginPlay()
//-----------------------------------------------------------------------------
// PostBeginPlay.
//-----------------------------------------------------------------------------
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void |
Trigger(Actor other, Pawn eventInstigator)
//-----------------------------------------------------------------------------
// Trigger.
//-----------------------------------------------------------------------------
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