Engine
Class SequencerBase

source: c:\runehov\Engine\Classes\SequencerBase.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.SequencerBase
Direct Known Subclasses:Sequencer, SequencerAdministrator

class SequencerBase
extends Engine.Actor

//============================================================================= // SequencerBase. //=============================================================================

Source Code


00001	//=============================================================================
00002	// SequencerBase.
00003	//=============================================================================
00004	class SequencerBase expands Actor
00005		abstract;
00006	
00007	#exec Texture Import File=Textures\Sequencer.pcx Name=S_Sequencer Mips=Off Flags=2
00008	
00009	enum ESeqToken
00010	{
00011		TK_Variable, TK_GlobalVariable, TK_Number, TK_String, TK_Word, TK_Add,
00012		TK_Sub, TK_Mul, TK_Div, TK_Mod, TK_Eq, TK_Lt, TK_Gt, TK_And, TK_Or,
00013		TK_Not, TK_Inc, TK_Dec, TK_Store, TK_AddStore, TK_SubStore, TK_MulStore,
00014		TK_DivStore, TK_ModStore, TK_Call, TK_Return, TK_If, TK_Else, TK_EndIf,
00015		TK_Loop, TK_EndLoop, TK_Do, TK_Until, TK_Repeat, TK_EndRepeat,
00016		TK_BreakIf, TK_BreakIfNot, TK_ContinueIf, TK_End, TK_SpecialWord,
00017		TK_None
00018	};
00019	
00020	// EDITABLE INSTANCE VARIABLES ////////////////////////////////////////////////
00021	
00022	// INSTANCE VARIABLES /////////////////////////////////////////////////////////
00023	
00024	// FUNCTIONS //////////////////////////////////////////////////////////////////
00025	
00026	// STATES /////////////////////////////////////////////////////////////////////
00027	
00028	defaultproperties
00029	{
00030	     Texture=Texture'Engine.S_Sequencer'
00031	}

End Source Code