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Function Summary |
void |
AddMutator(Mutator M) |
bool |
AllowShieldDrop() |
bool |
AllowWeaponDrop() |
bool |
AlwaysKeep(Actor Other)
/* Force game to always keep this actor, even if other mutators want to get rid of it
*/ |
bool |
CheckReplacement(Actor Other, out byte) |
bool |
IsRelevant(Actor Other, out byte) |
void |
ModifyPlayer(Pawn Other) |
void |
Mutate(string MutateString, PlayerPawn Sender) |
void |
MutatorJointDamaged(out int, Pawn Victim, Pawn InstigatedBy, out Vector, out Vector, name DamageType, out int) |
simulated |
RegisterHUDMutator()
// Registers the current mutator on the client to receive PostRender calls.
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bool |
ReplaceWith(Actor Other, string aClassName)
/* ReplaceWith()
Call this function to replace an actor Other with an actor of aClass.
*/ |
Actor |
ReplaceWithAndReturn(Actor Other, string aClassName)
/* ReplaceWithAndReturn()
Call this function to replace an actor Other with an actor of aClass.
*/ |
void |
ScoreKill(Pawn Killer, Pawn Other) |